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dc.contributor.authorBuehler, Markus J
dc.date.accessioned2023-03-16T13:39:55Z
dc.date.available2023-03-16T13:39:55Z
dc.date.issued2022-02-09
dc.identifier.urihttps://hdl.handle.net/1721.1/148576
dc.description.abstract<jats:title>Abstract</jats:title> <jats:p>A variety of image generation methods have emerged in recent years, notably DALL-E 2, Imagen and Stable Diffusion. While they have been shown to be capable of producing photorealistic images from text prompts facilitated by generative diffusion models conditioned on language input, their capacity for materials design has not yet been explored. Here, we use a trained Stable Diffusion model and consider it as an experimental system, examining its capacity to generate novel material designs especially in the context of 3D material architectures. We demonstrate that this approach offers a paradigm to generate diverse material patterns and designs, using human-readable language as input, allowing us to explore a vast nature-inspired design portfolio for both novel architectured materials and granular media. We present a series of methods to translate 2D representations into 3D data, including movements through noise spaces via mixtures of text prompts, and image conditioning. We create physical samples using additive manufacturing and assess material properties of materials designed via a coarse-grained particle simulation approach. We present case studies using images as starting point for material generation; exemplified in two applications. First, a design for which we use Haeckel’s classic lithographic print of a diatom, which we amalgamate with a spider web. Second, a design that is based on the image of a flame, amalgamating it with a hybrid of a spider web and wood structures. These design approaches result in complex materials forming solids or granular liquid-like media that can ultimately be tuned to meet target demands.</jats:p>en_US
dc.language.isoen
dc.publisherOxford University Press (OUP)en_US
dc.relation.isversionof10.1093/oxfmat/itac010en_US
dc.rightsCreative Commons Attribution 4.0 International licenseen_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.sourceOxford University Pressen_US
dc.titleGenerating 3D architectured nature-inspired materials and granular media using diffusion models based on language cuesen_US
dc.typeArticleen_US
dc.identifier.citationBuehler, Markus J. 2022. "Generating 3D architectured nature-inspired materials and granular media using diffusion models based on language cues." Oxford Open Materials Science, 2 (1).
dc.contributor.departmentMassachusetts Institute of Technology. Department of Civil and Environmental Engineeringen_US
dc.relation.journalOxford Open Materials Scienceen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2023-03-16T13:34:19Z
dspace.orderedauthorsBuehler, MJen_US
dspace.date.submission2023-03-16T13:34:22Z
mit.journal.volume2en_US
mit.journal.issue1en_US
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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