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A Spacially and Temporally Coherent Object Space Visibility Algorithm

Author(s)
Coorg, Satyan; Teller, Seth
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Abstract
Efficiently identifying polygons that are visible from a changing synthetic viewpoint is an important problem in computer graphics. In many complex geometric models, most parts of the model are invisible from the instantaneous viewpoint. Despite this, hidden-surface algorithms like the z-buffer or BSP tree often expend significant computation processing invisible portions of the model.
Date issued
1996-02
URI
https://hdl.handle.net/1721.1/149257
Series/Report no.
MIT-LCS-TM-546

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  • LCS Technical Memos (1974 - 2003)

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