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dc.contributor.advisorGifford, David K.en_US
dc.contributor.authorChaing, Carol J.en_US
dc.date.accessioned2023-03-29T15:13:11Z
dc.date.available2023-03-29T15:13:11Z
dc.date.issued1986-04
dc.identifier.urihttps://hdl.handle.net/1721.1/149626
dc.description.abstractWe present a general purpose imaging model which can efficiently produce computer-generated animated scenes. Displaying sophisticated graphics scenes is a computationally complex operation. Thus, an efficient imaging model is necessary for producing real-time motion.en_US
dc.relation.ispartofseriesMIT-LCS-TR-358
dc.titlePrimitives for Real-time Animation in Three Dimensionsen_US
dc.identifier.oclc16930427


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