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dc.contributor.authorChoi, Yunho
dc.contributor.authorPark, Dong-Hyeok
dc.contributor.authorLee, Sungha
dc.contributor.authorHan, Isaac
dc.contributor.authorAkan, Ecehan
dc.contributor.authorJeon, Hyeon-Chang
dc.contributor.authorLuo, Yiyue
dc.contributor.authorKim, SeungJun
dc.contributor.authorMatusik, Wojciech
dc.contributor.authorRus, Daniela
dc.contributor.authorKim, Kyung-Joong
dc.date.accessioned2023-06-06T12:58:02Z
dc.date.available2023-06-06T12:58:02Z
dc.date.issued2023-01-17
dc.identifier.urihttps://hdl.handle.net/1721.1/150856
dc.description.abstractAbstract Efficient locomotion methods have been proposed to compensate for the limited space in real-world environments, and such methods offer users more immersive and natural experiences in relatively large virtual environments. The foot-based locomotion method is one of the best options for implementing natural locomotion using foot movement as an input. However, existing foot-based locomotion methods force users to wear equipment or take a video of the user’s body. These actions can cause discomfort, unnatural feelings, or privacy problems. Thus, we propose a Seamless-walk system that can seamlessly translate a real-world gait action to locomotion signals using a high-resolution tactile carpet sensor without requiring wearable equipment. The proposed method captures and analyzes high-resolution footprint information using a machine learning technique and calculates the user’s movement direction and speed in a real-time manner. In addition, the modular structure of Seamless-walk enables scalable installation of a tactile sensing platform at reasonable cost. Human tests (n = 80) confirmed that the proposed Seamless-walk system’s technical advantage increases usability. A 3D virtual world exploration game experiment revealed that the proposed method significantly increases comfort and overall naturalness. Additionally, The proposed method has no negative effects on exploration suitability, task load, simulator sickness, or the game experience.en_US
dc.publisherSpringer Londonen_US
dc.relation.isversionofhttps://doi.org/10.1007/s10055-023-00750-xen_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceSpringer Londonen_US
dc.titleSeamless-walk: natural and comfortable virtual reality locomotion method with a high-resolution tactile sensoren_US
dc.typeArticleen_US
dc.identifier.citationChoi, Yunho, Park, Dong-Hyeok, Lee, Sungha, Han, Isaac, Akan, Ecehan et al. 2023. "Seamless-walk: natural and comfortable virtual reality locomotion method with a high-resolution tactile sensor."
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2023-06-03T03:18:56Z
dc.language.rfc3066en
dc.rights.holderThe Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature
dspace.embargo.termsY
dspace.date.submission2023-06-03T03:18:55Z
mit.licenseOPEN_ACCESS_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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