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dc.contributor.authorKuang, Quincy
dc.contributor.authorShen, Feifei
dc.contributor.authorFang, Cathy Mengying
dc.contributor.authorDong, Annie
dc.date.accessioned2023-11-02T12:20:53Z
dc.date.available2023-11-02T12:20:53Z
dc.date.issued2023-10-06
dc.identifier.isbn979-8-4007-0029-3
dc.identifier.urihttps://hdl.handle.net/1721.1/152623
dc.publisherACM|Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Playen_US
dc.relation.isversionofhttps://doi.org/10.1145/3573382.3616057en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleMemeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Designen_US
dc.typeArticleen_US
dc.identifier.citationKuang, Quincy, Shen, Feifei, Fang, Cathy Mengying and Dong, Annie. 2023. "Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design."
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratory
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2023-11-01T07:46:55Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2023-11-01T07:46:56Z
mit.licensePUBLISHER_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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