| dc.contributor.author | Kuang, Quincy | |
| dc.contributor.author | Shen, Feifei | |
| dc.contributor.author | Fang, Cathy Mengying | |
| dc.contributor.author | Dong, Annie | |
| dc.date.accessioned | 2023-11-02T12:20:53Z | |
| dc.date.available | 2023-11-02T12:20:53Z | |
| dc.date.issued | 2023-10-06 | |
| dc.identifier.isbn | 979-8-4007-0029-3 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/152623 | |
| dc.publisher | ACM|Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play | en_US |
| dc.relation.isversionof | https://doi.org/10.1145/3573382.3616057 | en_US |
| dc.rights | Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. | en_US |
| dc.source | Association for Computing Machinery | en_US |
| dc.title | Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Kuang, Quincy, Shen, Feifei, Fang, Cathy Mengying and Dong, Annie. 2023. "Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design." | |
| dc.contributor.department | Massachusetts Institute of Technology. Media Laboratory | |
| dc.identifier.mitlicense | PUBLISHER_POLICY | |
| dc.eprint.version | Final published version | en_US |
| dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
| eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
| dc.date.updated | 2023-11-01T07:46:55Z | |
| dc.language.rfc3066 | en | |
| dc.rights.holder | The author(s) | |
| dspace.date.submission | 2023-11-01T07:46:56Z | |
| mit.license | PUBLISHER_POLICY | |
| mit.metadata.status | Authority Work and Publication Information Needed | en_US |