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dc.contributor.authorWu, Ruolan
dc.contributor.authorYu, Chun
dc.contributor.authorPan, Xiaole
dc.contributor.authorLiu, Yujia
dc.contributor.authorZhang, Ningning
dc.contributor.authorFu, Yue
dc.contributor.authorWang, Yuhan
dc.contributor.authorZheng, Zhi
dc.contributor.authorChen, Li
dc.contributor.authorJiang, Qiaolei
dc.contributor.authorXu, Xuhai
dc.contributor.authorShi, Yuanchun
dc.date.accessioned2024-06-05T15:32:40Z
dc.date.available2024-06-05T15:32:40Z
dc.date.issued2024-05-11
dc.identifier.isbn979-8-4007-0330-0
dc.identifier.urihttps://hdl.handle.net/1721.1/155194
dc.descriptionCHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems May 11–16, 2024, Honolulu, HI, USAen_US
dc.description.abstractProblematic smartphone use negatively affects physical and mental health. Despite the wide range of prior research, existing persuasive techniques are not flexible enough to provide dynamic persuasion content based on users’ physical contexts and mental states. We first conducted a Wizard-of-Oz study (N=12) and an interview study (N=10) to summarize the mental states behind problematic smartphone use: boredom, stress, and inertia. This informs our design of four persuasion strategies: understanding, comforting, evoking, and scaffolding habits. We leveraged large language models (LLMs) to enable the automatic and dynamic generation of effective persuasion content. We developed MindShift, a novel LLM-powered problematic smartphone use intervention technique. MindShift takes users’ in-the-moment app usage behaviors, physical contexts, mental states, goals & habits as input, and generates personalized and dynamic persuasive content with appropriate persuasion strategies. We conducted a 5-week field experiment (N=25) to compare MindShift with its simplified version (remove mental states) and baseline techniques (fixed reminder). The results show that MindShift improves intervention acceptance rates by 4.7-22.5% and reduces smartphone usage duration by 7.4-9.8%. Moreover, users have a significant drop in smartphone addiction scale scores and a rise in self-efficacy scale scores. Our study sheds light on the potential of leveraging LLMs for context-aware persuasion in other behavior change domains.en_US
dc.publisherACMen_US
dc.relation.isversionof10.1145/3613904.3642790en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleMindShift: Leveraging Large Language Models for Mental-States-Based Problematic Smartphone Use Interventionen_US
dc.typeArticleen_US
dc.identifier.citationWu, Ruolan, Yu, Chun, Pan, Xiaole, Liu, Yujia, Zhang, Ningning et al. 2024. "MindShift: Leveraging Large Language Models for Mental-States-Based Problematic Smartphone Use Intervention."
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.contributor.departmentMassachusetts Institute of Technology. Institute for Medical Engineering & Science
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2024-06-01T07:54:33Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2024-06-01T07:54:34Z
mit.licensePUBLISHER_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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