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dc.contributor.authorMedin, Safa C.
dc.contributor.authorLi, Gengyan
dc.contributor.authorDu, Ruofei
dc.contributor.authorGarbin, Stephan
dc.contributor.authorDavidson, Philip
dc.contributor.authorWornell, Gregory W.
dc.contributor.authorBeeler, Thabo
dc.contributor.authorMeka, Abhimitra
dc.date.accessioned2024-06-05T16:23:00Z
dc.date.available2024-06-05T16:23:00Z
dc.date.issued2024-05-11
dc.identifier.issn2577-6193
dc.identifier.urihttps://hdl.handle.net/1721.1/155198
dc.description.abstract3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts---photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables high-quality volumetric rendering of an actor's dynamic facial performances with minimal compute and memory footprint. It runs natively on commodity graphics soft- and hardware, and allows for a graceful trade-off between quality and efficiency. Our method utilizes recent advances in neural rendering, particularly learning discrete radiance manifolds to sparsely sample the scene to model volumetric effects. We achieve efficient modeling by learning a single set of manifolds for the entire dynamic sequence, while implicitly modeling appearance changes as temporal canonical texture. We export a single layered mesh and view-independent RGBA texture video that is compatible with legacy graphics renderers without additional ML integration. We demonstrate our method by rendering dynamic face captures of real actors in a game engine, at comparable photorealism to state-of-the-art neural rendering techniques at previously unseen frame rates.en_US
dc.publisherAssociation for Computing Machineryen_US
dc.relation.isversionof10.1145/3651304en_US
dc.rightsCreative Commons Attributionen_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleFaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Facesen_US
dc.typeArticleen_US
dc.identifier.citationMedin, Safa C., Li, Gengyan, Du, Ruofei, Garbin, Stephan, Davidson, Philip et al. 2024. "FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces." Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7 (1).
dc.contributor.departmentMassachusetts Institute of Technology. Signals, Information and Algorithms Laboratory
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.relation.journalProceedings of the ACM on Computer Graphics and Interactive Techniquesen_US
dc.identifier.mitlicensePUBLISHER_CC
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2024-06-01T07:56:46Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2024-06-01T07:56:46Z
mit.journal.volume7en_US
mit.journal.issue1en_US
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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