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dc.contributor.authorCoelho, Marcelo
dc.contributor.authorLabrune, Jean-Baptiste
dc.date.accessioned2024-07-09T20:05:23Z
dc.date.available2024-07-09T20:05:23Z
dc.date.issued2024-06-26
dc.identifier.issn1072-5520
dc.identifier.issn1558-3449
dc.identifier.urihttps://hdl.handle.net/1721.1/155549
dc.description.abstractLarge language models (LLMs) have shown an unprecedented ability to generate text, images, and code, surpassing in many ways our own human capabilities and promising to have a profound impact on design and creativity. While powerful, however, these new forms of intelligence remain largely ignorant of the world outside of natural language, lacking knowledge of our objects, bodies, and physical environments. Large languages objects (LLOs) are a new class of artifacts that extend the capabilities of LLMs onto the physical world. Through general-purpose language understanding and generation, these design objects revisit and challenge traditional definitions of form and function, heralding the design of physical AI as a new frontier for design. In this article, we describe a series of LLOs developed at the MIT Design Intelligence Lab (https://designintelligence.mit.edu/) that combine generative and discriminative models to reveal a host of new applications for AI, from new ways of experiencing music or creating and telling stories to new forms of play, communication, and creating physical forms. These LLOs provide a glimpse at a new kind of creative process that weaves together the capabilities of human and artificial intelligence from the early stages of concept development through form-finding, fabrication, and interaction.en_US
dc.publisherAssociation for Computing Machineryen_US
dc.relation.isversionof10.1145/3672534en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleLarge Language Objects: The Design of Physical AI and Generative Experiencesen_US
dc.typeArticleen_US
dc.identifier.citationCoelho, Marcelo and Labrune, Jean-Baptiste. 2024. "Large Language Objects: The Design of Physical AI and Generative Experiences." Interactions, 31 (4).
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratory
dc.relation.journalInteractionsen_US
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2024-07-01T08:01:57Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2024-07-01T08:01:57Z
mit.journal.volume31en_US
mit.journal.issue4en_US
mit.licensePUBLISHER_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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