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dc.contributor.authorChestnut Chang, Kimberlee
dc.contributor.authorJensen, Reed
dc.contributor.authorPaleja, Rohan
dc.contributor.authorPolk, Sam
dc.contributor.authorSeater, Rob
dc.contributor.authorSteilberg, Jackson
dc.contributor.authorSchiefelbein, Curran
dc.contributor.authorScheldrup, Melissa
dc.contributor.authorGombolay, Matthew
dc.contributor.authorRamirez, Mabel
dc.date.accessioned2025-10-02T20:24:15Z
dc.date.available2025-10-02T20:24:15Z
dc.date.issued2025-09-17
dc.identifier.issn2573-9522
dc.identifier.urihttps://hdl.handle.net/1721.1/162881
dc.description.abstractIn cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a paradigm for cooperative asynchronous training of human teams in which trainees practice coordination with autonomous teammates rather than humans. We introduce a novel experimental design for evaluating autonomous teammates for use as training partners in cooperative training. We apply this design to a human-subjects experiment where humans are trained with either another human or an autonomous teammate and are evaluated with a new human subject in a new, partially observable, cooperative game developed for this study. Importantly, we employ an unsupervised sequential clustering methodology to partition teammate trajectories from demonstrations performed in the experiment to form a smaller number of training conditions. This results in a simpler experiment design, enabling us to conduct a complex cooperative training human-subjects study in a reasonable amount of time. Through a demonstration of the proposed experimental design, we provide takeaways and design recommendations for future research in the development of cooperative asynchronous training systems utilizing robot surrogates for human teammates.en_US
dc.publisherACMen_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/3766892en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleAsynchronous Training of Mixed-Role Human Actors in a Partially Observable Environmenten_US
dc.typeArticleen_US
dc.identifier.citationKimberlee Chestnut Chang, Reed Jensen, Rohan Paleja, Sam L. Polk, Rob Seater, Jackson Steilberg, Curran Schiefelbein, Melissa Scheldrup, Matthew Gombolay, and Mabel D. Ramirez. 2025. Asynchronous Training of Mixed-Role Human Actors in a Partially Observable Environment. J. Hum.-Robot Interact. Just Accepted (September 2025).en_US
dc.contributor.departmentLincoln Laboratoryen_US
dc.relation.journalACM Transactions on Human-Robot Interactionen_US
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2025-10-01T07:57:45Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2025-10-01T07:57:46Z
mit.licensePUBLISHER_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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