Shaping In-Vehicle Behaviours through Activity-Centered Design
Author(s)
Patel, Ankit; Gershon, Pnina; Habibovic, Azra; Novakazi, Fjoll?; Akahoshi, Sakura; Alsaid, Areen; Cha, Kyungjoo; ... Show more Show less
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In today’s fast-paced society, most individuals commute either by personal vehicle or public transportation. User preferences and requirements are crucial, with design playing a significant role. The nature of design should be such that it is both inclusive and assimilative, and its purpose is to propel innovation and progress while also improving the quality of life of the user. That is why a general focus was given to the user-centered design approach while developing vehicles, especially, cabin (cockpit) design. With prioritizing the user activities, it is interesting to explore how users’ experience and behavior vary through the application of different design approaches. Nevertheless, existing literature has significantly overlooked the impact of design approaches on “human activity". Therefore, the main objective of the workshop is to examine the relationships between activity-centered design and user behavior.
Description
AutomotiveUI Adjunct ’25, Brisbane, QLD, Australia
Date issued
2025-10-08Department
AgeLab (Massachusetts Institute of Technology)Publisher
ACM|17th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Citation
Ankit R. Patel, Pnina Gershon, Azra Habibovic, Fjollë Novakazi, Sakura Akahoshi, Areen Alsaid, and Kyungjoo Cha. 2025. Shaping In-Vehicle Behaviours through Activity-Centered Design. In Adjunct Proceedings of the 17th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '25 Adjunct). Association for Computing Machinery, New York, NY, USA, 302–305.
Version: Final published version
ISBN
979-8-4007-2014-7