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dc.contributor.authorKurkovsky, Stan
dc.contributor.authorNnamani, Manee Ngozi
dc.contributor.authorHunter, Aaron
dc.contributor.authorSobomehin, Olatunde
dc.contributor.authorBraught, Grant
dc.contributor.authorGoldweber, Michael
dc.date.accessioned2025-12-03T16:42:57Z
dc.date.available2025-12-03T16:42:57Z
dc.date.issued2025-10-21
dc.identifier.isbn979-8-4007-1942-4
dc.identifier.urihttps://hdl.handle.net/1721.1/164171
dc.descriptionCompEd 2025, October 21–25, 2025, Gaborone, Botswanaen_US
dc.description.abstractThe topic of hands-on strategies for teaching the social and societal impacts of computing is of growing interest to the computer science education community because it addresses a critical gap in traditional CS curricula [7]. While technical skills remain central, educators increasingly recognize the need to prepare students for the ethical, social, and human-centered challenges posed by modern computing technologies. From AI-driven decision-making to digital accessibility and data privacy, computing profoundly affects individuals and communities, making it essential for students to engage with these issues through experiential learning [12]. Different viewpoints on this topic emerge based on pedagogical approaches, disciplinary perspectives, and technological optimism or skepticism. Some educators advocate for integrating servicelearning and community-based projects, arguing that real-world engagement fosters empathy and ethical awareness. Others emphasize case studies and simulations, providing structured exposure to societal challenges without the unpredictability of external partnerships. Additionally, viewpoints may diverge on the role of AI: while some see AI tools as an opportunity to enhance social good, others worry they may exacerbate biases and reduce human agency in computing. Despite these differences, there is broad agreement that computing education must go beyond technical training to include a deeper understanding of computing’s role in society.en_US
dc.publisherACM|Proceedings of the ACM Global Computing Education Conference 2025 Vol 2en_US
dc.relation.isversionofhttps://doi.org/10.1145/3736251.3754330en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleHands-on Strategies for Teaching Social and Societal Impacts of Computingen_US
dc.typeArticleen_US
dc.identifier.citationStan Kurkovsky, Manee Ngozi Nnamani, Aaron Hunter, Olatunde Sobomehin, Grant Braught, and Michael Goldweber. 2025. Hands-on Strategies for Teaching Social and Societal Impacts of Computing. In Proceedings of the ACM Global on Computing Education Conference 2025 Vol 2 (CompEd 2025). Association for Computing Machinery, New York, NY, USA, 356–358.en_US
dc.contributor.departmentMIT Solveen_US
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2025-11-01T07:50:01Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2025-11-01T07:50:01Z
mit.licensePUBLISHER_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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