| dc.contributor.author | Lemus, Lissette | |
| dc.contributor.author | Pilcher, Kris | |
| dc.contributor.author | Sprengel, Holger | |
| dc.contributor.author | Sabater-Mir, Jordi | |
| dc.contributor.author | Tütüncü, Esen K. | |
| dc.date.accessioned | 2025-12-03T17:02:41Z | |
| dc.date.available | 2025-12-03T17:02:41Z | |
| dc.date.issued | 2025-10-27 | |
| dc.identifier.isbn | 979-8-4007-2035-2 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/164173 | |
| dc.description | MM ’25, October 27–31, 2025, Dublin, Ireland | en_US |
| dc.description.abstract | Commonaiverse is an interactive installation exploring human emotions through full-body motion tracking and real-time AI feedback. Participants engage in three phases: Teaching, Exploration and the Cosmos Phase, collaboratively expressing and interpreting emotions with the system. The installation integrates MoveNet for precise motion tracking and a multi-recommender AI system to analyze emotional states dynamically, responding with adaptive audiovisual outputs. By shifting from top-down emotion classification to participant-driven, culturally diverse definitions, we highlight new pathways for inclusive, ethical affective computing. We discuss how this collaborative, out-of-the-box approach pushes multimedia research beyond single-user facial analysis toward a more embodied, co-created paradigm of emotional AI. Furthermore, we reflect on how this reimagined framework fosters user agency, reduces bias, and opens avenues for advanced interactive applications. | en_US |
| dc.publisher | ACM|Proceedings of the 33rd ACM International Conference on Multimedia | en_US |
| dc.relation.isversionof | https://doi.org/10.1145/3746027.3758186 | en_US |
| dc.rights | Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. | en_US |
| dc.source | Association for Computing Machinery | en_US |
| dc.title | Teaching AI to Feel: A Collaborative, Full-Body Exploration of Emotive Communication | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Esen K. Tütüncü, Lissette Lemus, Kris Pilcher, Holger Sprengel, and Jordi Sabater-Mir. 2025. Teaching AI to Feel: A Collaborative, Full-Body Exploration of Emotive Communication. In Proceedings of the 33rd ACM International Conference on Multimedia (MM '25). Association for Computing Machinery, New York, NY, USA, 12170–12178. | en_US |
| dc.identifier.mitlicense | PUBLISHER_POLICY | |
| dc.eprint.version | Final published version | en_US |
| dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
| eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
| dc.date.updated | 2025-11-01T07:52:26Z | |
| dc.language.rfc3066 | en | |
| dc.rights.holder | The author(s) | |
| dspace.date.submission | 2025-11-01T07:52:28Z | |
| mit.license | PUBLISHER_POLICY | |
| mit.metadata.status | Authority Work and Publication Information Needed | en_US |