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Bird: A Point Cursor for Virtual Immersive Environments

Author(s)
Simonson, Aubrey; Gretton, Dana; Harteveld, Casper
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Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.

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Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.
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Abstract
This paper introduces the Bird, a novel point cursor for immersive virtual environments (IVEs) that enables precise, one-handed control over a point in 3D space beyond arm’s reach. Interaction techniques commonly used in VR today lack this functionality. While direct manipulation allows for control of the position of an object in 3D space, it is limited to arm’s reach. Ray-casting enables interaction at a distance but specifies a line rather than a point, making it impossible to move objects closer or farther without additional mechanics. The Bird overcomes these limitations by allowing users to select any visible object and place it anywhere within view, with one hand and without requiring a controller. We explore a range of use cases that highlight the Bird’s potential to expand the design space for spatial computing.
Description
CHI EA ’25, Yokohama, Japan
Date issued
2025-04-25
URI
https://hdl.handle.net/1721.1/164375
Department
Massachusetts Institute of Technology. Media Laboratory
Publisher
ACM|Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
Citation
Aubrey Simonson, Dana Gretton, and Casper Harteveld. 2025. Bird: A Point Cursor for Virtual Immersive Environments. In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '25). Association for Computing Machinery, New York, NY, USA, Article 103, 1–6.
Version: Final published version
ISBN
979-8-4007-1395-8

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