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dc.contributor.authorViolante, Nicolas
dc.contributor.authorMeuleman, Andr?as
dc.contributor.authorGauthier, Alban
dc.contributor.authorDurand, Fredo
dc.contributor.authorGroueix, Thibault
dc.contributor.authorDrettakis, George
dc.date.accessioned2026-02-09T20:47:50Z
dc.date.available2026-02-09T20:47:50Z
dc.date.issued2025-07-27
dc.identifier.isbn979-8-4007-1540-2
dc.identifier.urihttps://hdl.handle.net/1721.1/164762
dc.descriptionSIGGRAPH Conference Papers ’25, Vancouver, BC, Canadaen_US
dc.description.abstractWe leverage repetitive elements in 3D scenes to improve novel view synthesis. Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have greatly improved novel view synthesis but renderings of unseen and occluded parts remain low-quality if the training views are not exhaustive enough. Our key observation is that our environment is often full of repetitive elements. We propose to leverage those repetitions to improve the reconstruction of low-quality parts of the scene due to poor coverage and occlusions. We propose a method that segments each repeated instance in a 3DGS reconstruction, registers them together, and allows information to be shared among instances. Our method improves the geometry while also accounting for appearance variations across instances. We demonstrate our method on a variety of synthetic and real scenes with typical repetitive elements, leading to a substantial improvement in the quality of novel view synthesis.en_US
dc.publisherACM|Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papersen_US
dc.relation.isversionofhttps://doi.org/10.1145/3721238.3730727en_US
dc.rightsCreative Commons Attributionen_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleSplat and Replace: 3D Reconstruction with Repetitive Elementsen_US
dc.typeArticleen_US
dc.identifier.citationNicolas Violante, Andréas Meuleman, Alban Gauthier, Fredo Durand, Thibault Groueix, and George Drettakis. 2025. Splat and Replace: 3D Reconstruction with Repetitive Elements. In Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers (SIGGRAPH Conference Papers '25). Association for Computing Machinery, New York, NY, USA, Article 20, 1–12.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2025-08-01T08:52:05Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2025-08-01T08:52:07Z
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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