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dc.contributor.authorDodik, Ana
dc.contributor.authorYu, Isabella
dc.contributor.authorChandra, Kartik
dc.contributor.authorRagan-Kelley, Jonathan
dc.contributor.authorTenenbaum, Joshua
dc.contributor.authorSitzmann, Vincent
dc.contributor.authorSolomon, Justin
dc.date.accessioned2026-02-13T17:17:28Z
dc.date.available2026-02-13T17:17:28Z
dc.date.issued2025-07-27
dc.identifier.issn0730-0301
dc.identifier.urihttps://hdl.handle.net/1721.1/164877
dc.description.abstractImpossible objects, geometric constructions that humans can perceive but that cannot exist in real life, have been a topic of intrigue in visual arts, perception, and graphics, yet no satisfying computer representation of such objects exists. Previous work embeds impossible objects in 3D, cutting them or twisting/bending them in the depth axis. Cutting an impossible object changes its local geometry at the cut, which can hamper downstream graphics applications, such as smoothing, while bending makes it difficult to relight the object. Both of these can invalidate geometry operations, such as distance computation. As an alternative, we introduce Meschers, meshes capable of representing impossible constructions akin to those found in M.C. Escher's woodcuts. Our representation has a theoretical foundation in discrete exterior calculus and supports the use-cases above, as we demonstrate in a number of example applications. Moreover, because we can do discrete geometry processing on our representation, we can inverse-render impossible objects. We also compare our representation to cut and bend representations of impossible objects.en_US
dc.publisherACMen_US
dc.relation.isversionofhttps://doi.org/10.1145/3731422en_US
dc.rightsCreative Commons Attribution-Noncommercial-ShareAlikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleMeschers: Geometry Processing of Impossible Objectsen_US
dc.typeArticleen_US
dc.identifier.citationAna Dodik, Isabella Yu, Kartik Chandra, Jonathan Ragan-Kelley, Joshua Tenenbaum, Vincent Sitzmann, and Justin Solomon. 2025. Meschers: Geometry Processing of Impossible Objects. ACM Trans. Graph. 44, 4, Article 70 (August 2025), 10 pages.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.relation.journalACM Transactions on Graphicsen_US
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2025-08-01T09:00:19Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2025-08-01T09:00:20Z
mit.journal.volume44en_US
mit.journal.issue4en_US
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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