TravelAgent: Generative agents in the built environment
Author(s)
Noyman, Ariel; Hu, Kai; Larson, Kent
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Understanding human behavior in the built environment is critical for designing highly-functional, human-centered urban spaces. Traditional approaches, such as manual observations, surveys, and simple simulations, often struggle to capture the complexity and nuance of real-world human behavior and experience. Here we introduce TravelAgent, a novel agentic simulation platform that models pedestrian navigation, activity, and human-like decision-making in the built environment. TravelAgent is proposed to help design teams and decision-makers understand how different users might experience diverse built environments under varying environmental conditions. TravelAgent integrates Generative Agents, multi-modal sensory inputs, and virtual environments, enabling agents to perceive, navigate, and interact with their surroundings, with tasks ranging from goal-oriented navigation to free exploration. We share analysis from 200 simulations with 3364 decision points and task completion rate of ∼80%, across diverse spatial layouts and agent archetypes. We present spatial, linguistic, and sentiment analysis, and show how agents react and experience their surroundings. Finally, we suggest TravelAgent as a new paradigm for designing, simulating, and understanding human experiences in urban environments.
Date issued
2026-02Department
Massachusetts Institute of Technology. Media LaboratoryJournal
Environment and Planning B: Urban Analytics and City Science
Publisher
SAGE Publications
Citation
Noyman, A., Hu, K., & Larson, K. (2026). TravelAgent: Generative agents in the built environment. Environment and Planning B: Urban Analytics and City Science, 53(2), 377-397.
Version: Final published version