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dc.contributor.authorColeman, Beth
dc.date.accessioned2010-03-08T15:43:25Z
dc.date.available2010-03-08T15:43:25Z
dc.date.issued2009-07
dc.identifier.issn1536-1268
dc.identifier.otherINSPEC Accession Number: 10780884
dc.identifier.urihttp://hdl.handle.net/1721.1/52367
dc.description.abstractThis article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users. A 3D application design group called green phosphor creates code for translating n-dimensional information into 3D interactive formats for real-time effects. The Parsec voice controller system uses sonic inputs to control 3D graphical objects on the second life virtual platform. This article focuses on the design principles applied by the three projects at this experimental stage of x-reality design.en
dc.language.isoen_US
dc.publisherInstitute of Electrical and Electronics Engineersen
dc.relation.isversionofhttp://dx.doi.org/10.1109/MPRV.2009.60en
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en
dc.sourceIEEEen
dc.subjectvirtual worldsen
dc.subjectsynchronous engagementen
dc.subjectsimulationen
dc.subjectsensorsen
dc.subjectreal-time distributeden
dc.subjectpervasive computingen
dc.subjectdistributed networksen
dc.subjectdesign communicationen
dc.subjectcross-realityen
dc.subjectcopresenceen
dc.subjectcollaborative toolsen
dc.subjectautomationen
dc.subjectadvanced visualizationen
dc.subject3D applicationsen
dc.titleInputs to Affect Virtual and Real Environmentsen
dc.typeArticleen
dc.identifier.citationColeman, B. “Using Sensor Inputs to Affect Virtual and Real Environments.” Pervasive Computing, IEEE 8.3 (2009): 16-23. © 2009 Institute of Electrical and Electronics Engineersen
dc.contributor.departmentMIT Program in Writing & Humanistic Studiesen_US
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writing
dc.contributor.approverColeman, Beth
dc.contributor.mitauthorColeman, Beth
dc.relation.journalIEEE Pervasive Computingen
dc.eprint.versionFinal published versionen
dc.type.urihttp://purl.org/eprint/type/JournalArticleen
eprint.statushttp://purl.org/eprint/status/PeerRevieweden
dspace.orderedauthorsColeman, Bethen
mit.licensePUBLISHER_POLICYen
mit.metadata.statusComplete


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