Show simple item record

dc.contributor.authorColeman, Beth
dc.date.accessioned2010-07-21T14:29:52Z
dc.date.available2010-07-21T14:29:52Z
dc.date.issued2009-07
dc.identifier.issn1536-1268
dc.identifier.otherINSPEC Accession Number: 10780884
dc.identifier.urihttp://hdl.handle.net/1721.1/57444
dc.description.abstractThis article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users. A 3D application design group called green phosphor creates code for translating n-dimensional information into 3D interactive formats for real-time effects. The Parsec voice controller system uses sonic inputs to control 3D graphical objects on the second life virtual platform. This article focuses on the design principles applied by the three projects at this experimental stage of x-reality design.en_US
dc.language.isoen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/MPRV.2009.60en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceBeth Colemanen_US
dc.subject3D applicationsen_US
dc.subjectadvanced visualizationen_US
dc.subjectautomationen_US
dc.subjectcollaborative toolsen_US
dc.subjectcopresenceen_US
dc.subjectcross-realityen_US
dc.subjectdesign communicationen_US
dc.subjectdistributed networksen_US
dc.subjectpervasive computingen_US
dc.subjectreal-time distributeden_US
dc.subjectsensorsen_US
dc.subjectsimulationen_US
dc.subjectsynchronous engagementen_US
dc.subjectvirtual worldsen_US
dc.subjectx-realityen_US
dc.titleUsing Sensor Inputs to Affect Virtual and Real Environmentsen_US
dc.typeArticleen_US
dc.identifier.citationColeman, B. “Using Sensor Inputs to Affect Virtual and Real Environments.” Pervasive Computing, IEEE 8.3 (2009): 16-23. © 2010 IEEEen_US
dc.contributor.departmentMIT Program in Writing & Humanistic Studiesen_US
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writing
dc.contributor.approverColeman, Beth
dc.contributor.mitauthorColeman, Beth
dc.relation.journalIEEE Pervasive Computingen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsColeman, Bethen
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record