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dc.contributor.authorSmithwick, Quinn Y. J.
dc.contributor.authorBarabas, James D.
dc.contributor.authorSmalley, Daniel E.
dc.contributor.authorBove, V. Michael, Jr.
dc.date.accessioned2010-09-16T16:25:39Z
dc.date.available2010-09-16T16:25:39Z
dc.date.issued2010-02
dc.date.submitted2010-01
dc.identifier.issn0277-786X
dc.identifier.otherProc. SPIE, Vol. 7619, 761903 (2010)
dc.identifier.urihttp://hdl.handle.net/1721.1/58564
dc.description.abstractImage-based holographic stereogram rendering methods for holographic video have the attractive properties of moderate computational cost and correct handling of occlusions and translucent objects. These methods are also subject to the criticism that (like other stereograms) they do not present accommodation cues consistent with vergence cues and thus do not make use of one of the significant potential advantages of holographic displays. We present an algorithm for the Diffraction Specific Coherent Panoramagram -- a multi-view holographic stereogram with correct accommodation cues, smooth motion parallax, and visually defined centers of parallax. The algorithm is designed to take advantage of parallel and vector processing in off-the-shelf graphics cards using OpenGL with Cg vertex and fragment shaders. We introduce wavefront elements - "wafels" - as a progression of picture element "pixels", directional element "direls", and holographic element "hogels". Wafel apertures emit controllable intensities of light in controllable directions with controllable centers of curvature, providing accommodation cues in addition to disparity and parallax cues. Based on simultaneously captured scene depth information, sets of directed variable wavefronts are created using nonlinear chirps, which allow coherent diffraction of the beam across multiple wafels. We describe an implementation of this algorithm using a commodity graphics card for interactive display on our Mark II holographic video display.en_US
dc.description.sponsorshipThings That Think Consortiumen_US
dc.description.sponsorshipDigitalLifeen_US
dc.description.sponsorshipMassachusetts Institute of Technology. Media Laboratory. Consumer Electronics Laboratoryen_US
dc.description.sponsorshipMassachusetts Institute of Technology. Media Laboratory. Center for Future Storytellingen_US
dc.language.isoen_US
dc.publisherSPIEen_US
dc.relation.isversionofhttp://dx.doi.org/10.1117/12.840526en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceSPIEen_US
dc.titleInteractive Holographic Stereograms with Accommodation Cuesen_US
dc.typeArticleen_US
dc.identifier.citationSmithwick, Quinn Y. J. et al. “Interactive holographic stereograms with accommodation cues.” Practical Holography XXIV: Materials and Applications. Ed. Hans I. Bjelkhagen & Raymond K. Kostuk. San Francisco, California, USA: SPIE, 2010. 761903-13. ©2010 SPIE.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratoryen_US
dc.contributor.approverBove, V. Michael, Jr.
dc.contributor.mitauthorSmithwick, Quinn Y. J.
dc.contributor.mitauthorBarabas, James D.
dc.contributor.mitauthorSmalley, Daniel E.
dc.contributor.mitauthorBove, V. Michael, Jr.
dc.relation.journalProceedings of SPIE--the International Society for Optical Engineeringen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsSmithwick, Quinn Y. J.; Barabas, James; Smalley, Daniel E.; Bove, Jr., V. Michaelen
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


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