Random and Raster: Display Technologies and the Development of Videogames
Author(s)Montfort, Nick; Bogost, Ian
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Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.
DepartmentMIT Program in Writing & Humanistic Studies
IEEE Annals of the History of Computing
Institute of Electrical and Electronics Engineers
Montfort, N., and I. Bogost. “Random and Raster: Display Technologies and the Development of Videogames.” Annals of the History of Computing, IEEE 31.3 (2009): 34-43. © 2009 IEEE.
Final published version
INSPEC Accession Number: 10841668