Random and Raster: Display Technologies and the Development of Videogames
Author(s)
Montfort, Nick; Bogost, Ian
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Show full item recordAbstract
Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.
Date issued
2009-08Department
MIT Program in Writing & Humanistic StudiesJournal
IEEE Annals of the History of Computing
Publisher
Institute of Electrical and Electronics Engineers
Citation
Montfort, N., and I. Bogost. “Random and Raster: Display Technologies and the Development of Videogames.” Annals of the History of Computing, IEEE 31.3 (2009): 34-43. © 2009 IEEE.
Version: Final published version
Other identifiers
INSPEC Accession Number: 10841668
ISSN
1058-6180