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dc.contributor.authorSchlicht, Erik J.
dc.contributor.authorShimojo, Shinsuke
dc.contributor.authorCamerer, Colin F.
dc.contributor.authorNakayama, Ken
dc.contributor.authorBattaglia, Peter W.
dc.date.accessioned2011-01-06T15:27:59Z
dc.date.available2011-01-06T15:27:59Z
dc.date.issued2010-07
dc.date.submitted2009-12
dc.identifier.issn1932-6203
dc.identifier.urihttp://hdl.handle.net/1721.1/60380
dc.description.abstractResearch in competitive games has exclusively focused on how opponent models are developed through previous outcomes and how peoples' decisions relate to normative predictions. Little is known about how rapid impressions of opponents operate and influence behavior in competitive economic situations, although such subjective impressions have been shown to influence cooperative decision-making. This study investigates whether an opponent's face influences players' wagering decisions in a zero-sum game with hidden information. Participants made risky choices in a simplified poker task while being presented opponents whose faces differentially correlated with subjective impressions of trust. Surprisingly, we find that threatening face information has little influence on wagering behavior, but faces relaying positive emotional characteristics impact peoples' decisions. Thus, people took significantly longer and made more mistakes against emotionally positive opponents. Differences in reaction times and percent correct were greatest around the optimal decision boundary, indicating that face information is predominantly used when making decisions during medium-value gambles. Mistakes against emotionally positive opponents resulted from increased folding rates, suggesting that participants may have believed that these opponents were betting with hands of greater value than other opponents. According to these results, the best “poker face” for bluffing may not be a neutral face, but rather a face that contains emotional correlates of trustworthiness. Moreover, it suggests that rapid impressions of an opponent play an important role in competitive games, especially when people have little or no experience with an opponent.en_US
dc.description.sponsorshipJapan. Science and Technology Agency (Exploratory Research for Advanced Technology (ERATO) grant)en_US
dc.description.sponsorshipNational Eye Institute (R01 EY01362)en_US
dc.language.isoen_US
dc.publisherPublic Library of Scienceen_US
dc.relation.isversionofhttp://dx.doi.org/10.1371/journal.pone.0011663en_US
dc.rightsCreative Commons Attributionen_US
dc.rights.urihttp://creativecommons.org/licenses/by/2.5/en_US
dc.sourcePLoSen_US
dc.titleHuman Wagering Behavior Depends on Opponents' Facesen_US
dc.typeArticleen_US
dc.identifier.citationSchlicht, Erik J. et al. “Human Wagering Behavior Depends on Opponents' Faces.” PLoS ONE 5.7 (2010): e11663.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Brain and Cognitive Sciencesen_US
dc.contributor.approverBattaglia, Peter W.
dc.contributor.mitauthorBattaglia, Peter W.
dc.relation.journalPLoS ONEen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsSchlicht, Erik J.; Shimojo, Shinsuke; Camerer, Colin F.; Battaglia, Peter; Nakayama, Kenen
dc.identifier.orcidhttps://orcid.org/0000-0002-9931-3685
mit.licensePUBLISHER_CCen_US
mit.metadata.statusComplete


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