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dc.contributor.authorMicali, Silvio
dc.date.accessioned2011-05-20T15:00:14Z
dc.date.available2011-05-20T15:00:14Z
dc.date.issued2010-05
dc.date.submitted2010-05
dc.identifier.isbn978-1-60558-919-0
dc.identifier.urihttp://hdl.handle.net/1721.1/62858
dc.description.abstractPrivacy and trust affect our everyday thinking and, in particular, the way we approach a concrete game. Accordingly, we hope that a rigorous treatment of privacy and trust will become integral part of mechanism design. As of now, the field has been very successful in finding many ingenious mechanisms as solutions to a variety of problems. But these mechanisms are theoretical constructions and not enough attention has been devoted to their concrete implementation. Indeed, It should be appreciated that the outcome function of a simple normal-form mechanism does not spontaneously evaluate itself on the "messages" that the players have selected in "their own minds." To be practically useful in a real strategic setting, any mechanism M, whether of normal or extensive form, must be concretely implemented. But then, in such concrete implementations, issues of privacy and trust may arise so as to undermine the valuable theoretical properties of M.en_US
dc.language.isoen_US
dc.publisherAssociation for Computing Machineryen_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/1807406.1807494en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alike 3.0en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.sourceMIT web domainen_US
dc.titlePerfect concrete implementation of arbitrary mechanisms: A quick summary of joint work with Sergei Izmalkov and Matt Lepinskien_US
dc.typeArticleen_US
dc.identifier.citationMicali, Silvio. “Perfect Concrete Implementation of Arbitrary Mechanisms: A Quick Summary of Joint Work with Sergei Izmalkov and Matt Lepinski.” Proceedings of the Behavioral and Quantitative Game Theory: Conference on Future Directions. Newport Beach, California: ACM, 2010. 1-5.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.approverMicali, Silvio
dc.contributor.mitauthorMicali, Silvio
dc.relation.journalProceedings of the Behavioral and Quantitative Game Theory: Conference on Future Directionsen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferenceItemen_US
dspace.orderedauthorsMicali, Silvioen
dc.identifier.orcidhttps://orcid.org/0000-0002-0816-4064
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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