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dc.contributor.authorDemaine, Erik D.
dc.contributor.authorZadimoghaddam, Morteza
dc.date.accessioned2011-05-25T20:37:38Z
dc.date.available2011-05-25T20:37:38Z
dc.date.issued2010-01
dc.identifier.isbn9783642180095
dc.identifier.isbn9783642180088
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/1721.1/63122
dc.description.abstractNetwork creation games have been studied in many different settings recently. These games are motivated by social networks in which selfish agents want to construct a connection graph among themselves. Each node wants to minimize its average or maximum distance to the others, without paying much to construct the network. Many generalizations have been considered, including non-uniform interests between nodes, general graphs of allowable edges, bounded budget agents, etc. In all of these settings, there is no known constant bound on the price of anarchy. In fact, in many cases, the price of anarchy can be very large, namely, a constant power of the number of agents. This means that we have no control on the behavior of network when agents act selfishly. On the other hand, the price of stability in all these models is constant, which means that there is chance that agents act selfishly and we end up with a reasonable social cost. In this paper, we show how to use an advertising campaign (as introduced in SODA 2009 [2]) to find such efficient equilibria. More formally, we present advertising strategies such that, if an α fraction of the agents agree to cooperate in the campaign, the social cost would be at most O(1 / α) times the optimum cost. This is the first constant bound on the price of anarchy that interestingly can be adapted to different settings. We also generalize our method to work in cases that α is not known in advance. Also, we do not need to assume that the cooperating agents spend all their budget in the campaign; even a small fraction (β fraction) would give us a constant price of anarchy.en_US
dc.language.isoen_US
dc.publisherSpringer Science + Business Media B.V.en_US
dc.relation.isversionofhttp://dx.doi.org/10.1007/978-3-642-18009-5_12en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alike 3.0en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.sourceMIT web domainen_US
dc.titleConstant Price of Anarchy in Network Creation Games via Public Service Advertisingen_US
dc.typeArticleen_US
dc.identifier.citationDemaine, Erik, and Morteza Zadimoghaddam. “Constant Price of Anarchy in Network Creation Games via Public Service Advertising.” Algorithms and Models for the Web-Graph. Springer Berlin / Heidelberg, 2010. 122-131. (Lecture Notes in Computer Science, 2010, Volume 6516/2010)en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.approverDemaine, Erik D.
dc.contributor.mitauthorDemaine, Erik D.
dc.contributor.mitauthorZadimoghaddam, Morteza
dc.relation.journalLecture Notes in Computer Scienceen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
dspace.orderedauthorsDemaine, Erik D.; Zadimoghaddam, Mortezaen
dc.identifier.orcidhttps://orcid.org/0000-0003-3803-5703
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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