dc.contributor.author | Orkin, Jeffrey David | |
dc.contributor.author | Roy, Deb K. | |
dc.date.accessioned | 2011-09-30T12:33:29Z | |
dc.date.available | 2011-09-30T12:33:29Z | |
dc.date.issued | 2011-01 | |
dc.identifier.isbn | 978-3-642-18180-1 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/66125 | |
dc.description.abstract | As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we describe learning a model of social behavior composed of interleaved utterances and physical actions. In our model, utterances are abstracted as {speech act, propositional content, referent} triples. After training a classifier on 100 gameplay logs from The Restaurant Game annotated with dialogue act triples, we have automatically classified utterances in an additional 5,000 logs. A quantitative evaluation of statistical models learned from the gameplay logs demonstrates that semi-automatically classified dialogue acts yield significantly more predictive power than automatically clustered utterances, and serve as a better common currency for modeling interleaved actions and utterances. | en_US |
dc.language.iso | en_US | |
dc.publisher | Springer Berlin / Heidelberg | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1007/978-3-642-18181-8_11 | en_US |
dc.rights | Creative Commons Attribution-Noncommercial-Share Alike 3.0 | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/3.0/ | en_US |
dc.source | MIT web domain | en_US |
dc.title | Semi-automated dialogue act classification for situated social agents in games | en_US |
dc.type | Article | en_US |
dc.identifier.citation | Orkin, Jeff, and Deb Roy. “Semi-Automated Dialogue Act Classification for Situated Social Agents in Games.” Agents for Games and Simulations II. Ed. Frank Dignum. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. 148-162. | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Media Laboratory | en_US |
dc.contributor.approver | Roy, Deb K. | |
dc.contributor.mitauthor | Orkin, Jeffrey David | |
dc.contributor.mitauthor | Roy, Deb K. | |
dc.relation.journal | Agents for Games and Simulations II: Trends in Techniques, Concepts and Design | en_US |
dc.eprint.version | Author's final manuscript | en_US |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
dspace.orderedauthors | Orkin, Jeff; Roy, Deb | en |
dc.identifier.orcid | https://orcid.org/0000-0002-4333-7194 | |
mit.license | OPEN_ACCESS_POLICY | en_US |
mit.metadata.status | Complete | |