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Rendering Wave Effects with Augmented Light Field

Author(s)
Raskar, Ramesh; Oh, Se Baek
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Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.

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Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.
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Abstract
Ray–based representations can model complex light transport but are limited in modeling diffraction effects that require the simulation of wavefront propagation. This paper provides a new paradigm that has the simplicity of light path tracing and yet provides an accurate characterization of both Fresnel and Fraunhofer diffraction. We introduce the concept of a light field transformer at the interface of transmissive occluders. This generates mathematically sound, virtual, and possibly negative-valued light sources after the occluder. From a rendering perspective the only simple change is that radiance can be temporarily negative. We demonstrate the correctness of our approach both analytically, as well by comparing values with standard experiments in physics such as the Young's double slit. Our implementation is a shader program in OpenGL that can generate wave effects on arbitrary surfaces.
Date issued
2010-06
URI
http://hdl.handle.net/1721.1/66536
Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Journal
Computer Graphics Forum
Publisher
European Association for Computer Graphics
Citation
Oh, Se Baek et al. “Rendering Wave Effects with Augmented Light Field.” Computer Graphics Forum 29 (2010): 507-516. Web. 21 Oct. 2011.
Version: Final published version
ISSN
1467-8659

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