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dc.contributor.authorJohnson, Micah K.
dc.contributor.authorDale, Kevin
dc.contributor.authorAvidan, Shai
dc.contributor.authorPfister, Hanspeter
dc.contributor.authorFreeman, William T.
dc.contributor.authorMatusik, Wojciech
dc.date.accessioned2011-11-29T21:07:16Z
dc.date.available2011-11-29T21:07:16Z
dc.date.issued2011-09
dc.date.submitted2010-06
dc.identifier.issn1077-2626
dc.identifier.issn1941-0506
dc.identifier.otherINSPEC Accession Number: 12157653
dc.identifier.urihttp://hdl.handle.net/1721.1/67310
dc.description.abstractComputer-generated (CG) images have achieved high levels of realism. This realism, however, comes at the cost of long and expensive manual modeling, and often humans can still distinguish between CG and real images. We introduce a new data-driven approach for rendering realistic imagery that uses a large collection of photographs gathered from online repositories. Given a CG image, we retrieve a small number of real images with similar global structure. We identify corresponding regions between the CG and real images using a mean-shift cosegmentation algorithm. The user can then automatically transfer color, tone, and texture from matching regions to the CG image. Our system only uses image processing operations and does not require a 3D model of the scene, making it fast and easy to integrate into digital content creation workflows. Results of a user study show that our hybrid images appear more realistic than the originals.en_US
dc.description.sponsorshipNational Science Foundation (U.S.) (Grant No. PHY-0835713)en_US
dc.description.sponsorshipNational Science Foundation (U.S.) (NSF grant 0739255)en_US
dc.description.sponsorshipHarvard University (John A. and Elizabeth S. Armstrong Fellowship)en_US
dc.description.sponsorshipAdobe Systemsen_US
dc.language.isoen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/tvcg.2010.233en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceIEEEen_US
dc.titleCG2Real: Improving the Realism of Computer Generated Images using a Collection of Photographsen_US
dc.typeArticleen_US
dc.identifier.citationJohnson, Micah K. et al. “CG2Real: Improving the Realism of Computer Generated Images Using a Large Collection of Photographs.” IEEE Transactions on Visualization and Computer Graphics 17 (2011): 1273-1285. © 2011 IEEE.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.approverFreeman, William T.
dc.contributor.mitauthorFreeman, William T.
dc.contributor.mitauthorJohnson, Micah K.
dc.contributor.mitauthorMatusik, Wojciech
dc.relation.journalIEEE Transactions on Visualization and Computer Graphicsen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsJohnson, Micah K.; Dale, Kevin; Avidan, Shai; Pfister, Hanspeter; Freeman, William T.; Matusik, Wojciechen
dc.identifier.orcidhttps://orcid.org/0000-0003-0212-5643
dc.identifier.orcidhttps://orcid.org/0000-0002-2231-7995
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


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