dc.contributor.author | Chen, Jiawen | |
dc.contributor.author | Paris, Sylvain | |
dc.contributor.author | Wang, Jue | |
dc.contributor.author | Matusik, Wojciech | |
dc.contributor.author | Cohen, Michael | |
dc.contributor.author | Durand, Fredo | |
dc.date.accessioned | 2012-08-14T16:26:54Z | |
dc.date.available | 2012-08-14T16:26:54Z | |
dc.date.issued | 2011-04 | |
dc.date.submitted | 2011-04 | |
dc.identifier.isbn | 78-1-61284-707-8 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/72120 | |
dc.description.abstract | This paper introduces the video mesh, a data structure for representing video as 2.5D “paper cutouts.” The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and post-exposure camera control. The video mesh sparsely encodes optical flow as well as depth, and handles occlusion using local layering and alpha mattes. Motion is described by a sparse set of points tracked over time. Each point also stores a depth value. The video mesh is a triangulation over this point set and per-pixel information is obtained by interpolation. The user rotoscopes occluding contours and we introduce an algorithm to cut the video mesh along them. Object boundaries are refined with per-pixel alpha values. The video mesh is at its core a set of texture mapped triangles, we leverage graphics hardware to enable interactive editing and rendering of a variety of effects. We demonstrate the effectiveness of our representation with special effects such as 3D viewpoint changes, object insertion, depth-of-field manipulation, and 2D to 3D video conversion. | en_US |
dc.language.iso | en_US | |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1109/ICCPHOT.2011.5753118 | en_US |
dc.rights | Creative Commons Attribution-Noncommercial-Share Alike 3.0 | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/3.0/ | en_US |
dc.source | MIT web domain | en_US |
dc.title | The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing | en_US |
dc.type | Article | en_US |
dc.identifier.citation | Jiawen Chen et al. “The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing.” IEEE, 2011. 1–8. © Copyright 2011 IEEE | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science | en_US |
dc.contributor.approver | Durand, Fredo | |
dc.contributor.mitauthor | Chen, Jiawen | |
dc.contributor.mitauthor | Matusik, Wojciech | |
dc.contributor.mitauthor | Durand, Fredo | |
dc.relation.journal | 2011 IEEE International Conference on Computational Photography (ICCP) | en_US |
dc.eprint.version | Author's final manuscript | en_US |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
dspace.orderedauthors | Jiawen Chen; Paris, Sylvain; Wang, Jue; Matusik, Wojciech; Cohen, Michael; Durand, Fredo | en |
dc.identifier.orcid | https://orcid.org/0000-0003-0212-5643 | |
dc.identifier.orcid | https://orcid.org/0000-0001-9919-069X | |
mit.license | OPEN_ACCESS_POLICY | en_US |
mit.metadata.status | Complete | |