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dc.contributor.authorChen, Jiawen
dc.contributor.authorParis, Sylvain
dc.contributor.authorWang, Jue
dc.contributor.authorMatusik, Wojciech
dc.contributor.authorCohen, Michael
dc.contributor.authorDurand, Fredo
dc.date.accessioned2012-08-14T16:26:54Z
dc.date.available2012-08-14T16:26:54Z
dc.date.issued2011-04
dc.date.submitted2011-04
dc.identifier.isbn78-1-61284-707-8
dc.identifier.urihttp://hdl.handle.net/1721.1/72120
dc.description.abstractThis paper introduces the video mesh, a data structure for representing video as 2.5D “paper cutouts.” The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and post-exposure camera control. The video mesh sparsely encodes optical flow as well as depth, and handles occlusion using local layering and alpha mattes. Motion is described by a sparse set of points tracked over time. Each point also stores a depth value. The video mesh is a triangulation over this point set and per-pixel information is obtained by interpolation. The user rotoscopes occluding contours and we introduce an algorithm to cut the video mesh along them. Object boundaries are refined with per-pixel alpha values. The video mesh is at its core a set of texture mapped triangles, we leverage graphics hardware to enable interactive editing and rendering of a variety of effects. We demonstrate the effectiveness of our representation with special effects such as 3D viewpoint changes, object insertion, depth-of-field manipulation, and 2D to 3D video conversion.en_US
dc.language.isoen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/ICCPHOT.2011.5753118en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alike 3.0en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.sourceMIT web domainen_US
dc.titleThe Video Mesh: A Data Structure for Image-based Three-dimensional Video Editingen_US
dc.typeArticleen_US
dc.identifier.citationJiawen Chen et al. “The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing.” IEEE, 2011. 1–8. © Copyright 2011 IEEEen_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.approverDurand, Fredo
dc.contributor.mitauthorChen, Jiawen
dc.contributor.mitauthorMatusik, Wojciech
dc.contributor.mitauthorDurand, Fredo
dc.relation.journal2011 IEEE International Conference on Computational Photography (ICCP)en_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
dspace.orderedauthorsJiawen Chen; Paris, Sylvain; Wang, Jue; Matusik, Wojciech; Cohen, Michael; Durand, Fredoen
dc.identifier.orcidhttps://orcid.org/0000-0003-0212-5643
dc.identifier.orcidhttps://orcid.org/0000-0001-9919-069X
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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