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dc.contributor.authorAlon, Noga
dc.contributor.authorDemaine, Erik D.
dc.contributor.authorHajiaghayi, Mohammad Taghi
dc.contributor.authorLeighton, Tom
dc.date.accessioned2012-08-27T20:04:05Z
dc.date.available2012-08-27T20:04:05Z
dc.date.issued2010-06
dc.identifier.isbn978-1-4503-0079-7
dc.identifier.urihttp://hdl.handle.net/1721.1/72356
dc.description.abstractWe study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident edge at a time. The central question is what structure the resulting equilibrium graphs have, in particular, how well they globally minimize diameter. For the local-average-distance version, we prove an upper bound of 2O(√ lg n), a lower bound of 3, a tight bound of exactly 2 for trees, and give evidence of a general polylogarithmic upper bound. For the local-diameter version, we prove a lower bound of Ω(√ n), and a tight upper bound of 3 for trees. All of our upper bounds apply equally well to previously extensively studied network creation games, both in terms of the diameter metric described above and the previously studied price of anarchy (which are related by constant factors). In surprising contrast, our model has no parameter α for the link creation cost, so our results automatically apply for all values of alpha without additional effort; furthermore, equilibrium can be checked in polynomial time in our model, unlike previous models. Our perspective enables simpler and more general proofs that get at the heart of network creation games.en_US
dc.language.isoen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/1810479.1810502en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alike 3.0en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.sourceMIT web domainen_US
dc.titleBasic Network Creation Gamesen_US
dc.typeArticleen_US
dc.identifier.citationNoga Alon, Erik D. Demaine, MohammadTaghi Hajiaghayi, and Tom Leighton. 2010. Basic network creation games. In Proceedings of the 22nd ACM symposium on Parallelism in algorithms and architectures (SPAA '10). ACM, New York, NY, USA, 106-113.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mathematicsen_US
dc.contributor.approverDemaine, Erik D.
dc.contributor.mitauthorDemaine, Erik D.
dc.contributor.mitauthorLeighton, Tom
dc.relation.journalProceedings of the 22nd ACM Symposium on Parallelism in Algorithms and Architectures (SPAA '10 )en_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
dspace.orderedauthorsAlon, Noga; Demaine, Erik D.; Hajiaghayi, MohammadTaghi; Leighton, Tomen
dc.identifier.orcidhttps://orcid.org/0000-0003-3803-5703
dc.identifier.orcidhttps://orcid.org/0000-0002-1223-2015
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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