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dc.contributor.authorVillalon, Rachelle
dc.contributor.authorLieberman, Henry A.
dc.contributor.authorSass, Larry
dc.date.accessioned2013-01-30T17:12:26Z
dc.date.available2013-01-30T17:12:26Z
dc.date.issued2009-04
dc.identifier.isbn978-1-60558-247-4
dc.identifier.urihttp://hdl.handle.net/1721.1/76663
dc.description.abstractArchitectural designs are not just collections of 3D objects. Architects have both high-level aesthetic design intent, and intent for the functionality of the building; these must eventually translate into real-world construction materials and processes. Physical prototypes are still essential for the architect and their clients to get a feel for whether designs "work". An exciting recent development in architecture is the use of industrial robots to automatically construct 3D prototype architectural models. But programming the robots requires tedious procedures of low-level commands, far removed from the designer's intent. Adeon is a system that integrates high-level architectural design knowledge, including aesthetic and stylistic intent, with knowledge about materials and construction processes, and robot programming code for constructing prototype 3D physical models. It centers around collecting and associating "common sense" knowledge, expressed in English and converted to a knowledge representation about the various levels. It provides a graphic editor that allows architects to draw high-level aesthetic designs, perhaps referencing known styles or historical examples, and retrieving relevant construction, materials, and cost information. It automatically produces a robot program for constructing the prototype. We present examples detailing the design of various styles of brick walls. Adeon is an interesting example of how to provide an interface for creative work that spans both high-level and low-level concerns.en_US
dc.language.isoen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/1520340.1520650en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alike 3.0en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.sourceMIT web domainen_US
dc.titleBreaking down brick walls: Design, construction, and prototype fabrication knowledge in architectureen_US
dc.typeArticleen_US
dc.identifier.citationRachelle Villalon, Henry Lieberman, and Larry Sass. 2009. "Breaking down brick walls: design, construction, and prototype fabrication knowledge in architecture." Proceedings of the 2009 Extended Abstracts on Human Factors in Computing Systems (CHI EA '09) (2009): 4261-4266.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architectureen_US
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratoryen_US
dc.contributor.mitauthorVillalon, Rachelle
dc.contributor.mitauthorLieberman, Henry A.
dc.contributor.mitauthorSass, Larry
dc.relation.journalProceedings of the 2009 Extended Abstracts on Human Factors in Computing Systems (CHI EA '09)en_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsVillalon, Rachelle; Lieberman, Henry; Sass, Larryen
dc.identifier.orcidhttps://orcid.org/0000-0003-2763-1016
dc.identifier.orcidhttps://orcid.org/0000-0003-0584-6382
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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