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dc.contributor.authorFallon, Maurice Francis
dc.contributor.authorJohannsson, Hordur
dc.contributor.authorLeonard, John Joseph
dc.date.accessioned2013-05-14T19:54:50Z
dc.date.available2013-05-14T19:54:50Z
dc.date.issued2013-05-14
dc.date.submitted2012-05
dc.identifier.isbn978-1-4673-1404-6
dc.identifier.isbn978-1-4673-1403-9
dc.identifier.issn1050-4729
dc.identifier.urihttp://hdl.handle.net/1721.1/78893
dc.description.abstractThis paper presents Kinect Monte Carlo Localization (KMCL), a new method for localization in three dimensional indoor environments using RGB-D cameras, such as the Microsoft Kinect. The approach makes use of a low fidelity a priori 3-D model of the area of operation composed of large planar segments, such as walls and ceilings, which are assumed to remain static. Using this map as input, the KMCL algorithm employs feature-based visual odometry as the particle propagation mechanism and utilizes the 3-D map and the underlying sensor image formation model to efficiently simulate RGB-D camera views at the location of particle poses, using a graphical processing unit (GPU). The generated 3D views of the scene are then used to evaluate the likelihood of the particle poses. This GPU implementation provides a factor of ten speedup over a pure distance-based method, yet provides comparable accuracy. Experimental results are presented for five different configurations, including: (1) a robotic wheelchair, (2) a sensor mounted on a person, (3) an Ascending Technologies quadrotor, (4) a Willow Garage PR2, and (5) an RWI B21 wheeled mobile robot platform. The results demonstrate that the system can perform robust localization with 3D information for motions as fast as 1.5 meters per second. The approach is designed to be applicable not just for robotics but other applications such as wearable computing.en_US
dc.language.isoen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/ICRA.2012.6224951en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alike 3.0en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.sourceMIT web domainen_US
dc.titleEfficient scene simulation for robust monte carlo localization using an RGB-D cameraen_US
dc.typeArticleen_US
dc.identifier.citationFallon, Maurice F., Hordur Johannsson, and John J. Leonard. “Efficient scene simulation for robust monte carlo localization using an RGB-D camera.” Proceedings of the 2012 IEEE International Conference on Robotics and Automation (ICRA) (2012: 1663–1670.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mechanical Engineeringen_US
dc.contributor.mitauthorFallon, Maurice Francis
dc.contributor.mitauthorJohannsson, Hordur
dc.contributor.mitauthorLeonard, John Joseph
dc.relation.journalProceedings of the 2012 IEEE International Conference on Robotics and Automation (ICRA)en_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
dspace.orderedauthorsFallon, Maurice F.; Johannsson, Hordur; Leonard, John J.en
dc.identifier.orcidhttps://orcid.org/0000-0002-8863-6550
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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