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dc.contributor.authorGrogan, Paul Thomas
dc.contributor.authorde Weck, Olivier L
dc.date.accessioned2014-01-17T14:27:01Z
dc.date.available2014-01-17T14:27:01Z
dc.date.issued2012-04
dc.identifier.isbn978-0-7844-1219-0
dc.identifier.urihttp://hdl.handle.net/1721.1/84055
dc.description.abstractFuture human space exploration will require large amounts of resources for shielding and building materials, propellants, and consumables. A space-based resource economy could produce, transport, and store resource at distributed locations such as the lunar surface, stable orbits, or Lagrange points to avoid Earth's deep gravity well. Design challenges include decentralized operation and management and socio-technical complexities not commonly addressed by modeling and simulation methods. This paper seeks to tackle these challenges by applying aspects of military wargaming to promote effective communication between decision-makers. A software architecture for federated simulation based on IEEE-1516 (HLA-Evolved) is presented in the context of multiple lunar in-situ resource production processes, resource depots, and intermediate transportation. The federation-level framework identifies interfaces between simulation models (federates), focusing on persistent assets (elements) and resources exchanged. Future work will develop the federated resource economy model and evaluate with decision-makers playing the roles of competing and collaborating players.en_US
dc.description.sponsorshipUnited States. Dept. of Defenseen_US
dc.description.sponsorshipUnited States. Air Force Office of Scientific Researchen_US
dc.description.sponsorshipAmerican Society for Engineering Education. National Defense Science and Engineering Graduate Fellowship (32 CFR 168a)en_US
dc.language.isoen_US
dc.publisherAmerican Society of Civil Engineersen_US
dc.relation.isversionofhttp://dx.doi.org/10.1061/9780784412190.156en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alike 3.0en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.sourceProf. de Weck via Angie Locknaren_US
dc.titleFederated Simulation and Gaming Framework for a Decentralized Space-Based Resource Economyen_US
dc.typeArticleen_US
dc.identifier.citationGrogan, P. T., and O. L. de Weck. “Federated Simulation and Gaming Framework for a Decentralized Space-Based Resource Economy.” In Earth and Space 2012, 1468-1477. American Society of Civil Engineers, 2012.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Aeronautics and Astronauticsen_US
dc.contributor.departmentMassachusetts Institute of Technology. Engineering Systems Divisionen_US
dc.contributor.departmentMassachusetts Institute of Technology. Space Systems Laboratoryen_US
dc.contributor.approverde Weck, Olivieren_US
dc.contributor.mitauthorGrogan, Paul Thomasen_US
dc.contributor.mitauthorde Weck, Olivier L.en_US
dc.relation.journalEarth and Space 2012en_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsGrogan, P. T.; de Weck, O. L.en_US
dc.identifier.orcidhttps://orcid.org/0000-0001-6677-383X
dc.identifier.orcidhttps://orcid.org/0000-0001-8986-4806
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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