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dc.contributor.authorda Silva, Marco
dc.contributor.authorDurand, Fredo
dc.contributor.authorPopovic, Jovan
dc.date.accessioned2014-04-17T19:40:22Z
dc.date.available2014-04-17T19:40:22Z
dc.date.issued2009-08
dc.identifier.issn07300301
dc.identifier.urihttp://hdl.handle.net/1721.1/86211
dc.description.abstractControllers are necessary for physically-based synthesis of character animation. However, creating controllers requires either manual tuning or expensive computer optimization. We introduce linear Bellman combination as a method for reusing existing controllers. Given a set of controllers for related tasks, this combination creates a controller that performs a new task. It naturally weights the contribution of each component controller by its relevance to the current state and goal of the system. We demonstrate that linear Bellman combination outperforms naive combination often succeeding where naive combination fails. Furthermore, this combination is provably optimal for a new task if the component controllers are also optimal for related tasks. We demonstrate the applicability of linear Bellman combination to interactive character control of stepping motions and acrobatic maneuvers.en_US
dc.description.sponsorshipSingapore-MIT GAMBIT Game Laben_US
dc.description.sponsorshipNational Science Foundation (U.S.) (Grant 2007043041)en_US
dc.description.sponsorshipNational Science Foundation (U.S.) (Grant CCF-0810888)en_US
dc.description.sponsorshipAdobe Systemsen_US
dc.description.sponsorshipPixar (Firm)en_US
dc.language.isoen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/1531326.1531388en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceOther univ. web domainen_US
dc.titleLinear Bellman combination for control of character animationen_US
dc.typeArticleen_US
dc.identifier.citationDa Silva, Marco, Fredo Durand, and Jovan Popovic. “Linear Bellman Combination for Control of Character Animation.” ACM Transactions on Graphics 28, no. 3 (July 27, 2009): 1.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.mitauthorda Silva, Marcoen_US
dc.contributor.mitauthorDurand, Fredoen_US
dc.contributor.mitauthorPopovic, Jovanen_US
dc.relation.journalACM Transactions on Graphicsen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsda Silva, Marco; Durand, Fredo; Popovic, Jovanen_US
dc.identifier.orcidhttps://orcid.org/0000-0001-9919-069X
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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