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dc.contributor.authorSinatra, Roberta
dc.contributor.authorSzell, Michael
dc.date.accessioned2014-05-30T15:16:22Z
dc.date.available2014-05-30T15:16:22Z
dc.date.issued2014-01
dc.date.submitted2013-12
dc.identifier.issn1099-4300
dc.identifier.urihttp://hdl.handle.net/1721.1/87582
dc.description.abstractUsing mobile phone records and information theory measures, our daily lives have been recently shown to follow strict statistical regularities, and our movement patterns are, to a large extent, predictable. Here, we apply entropy and predictability measures to two datasets of the behavioral actions and the mobility of a large number of players in the virtual universe of a massive multiplayer online game. We find that movements in virtual human lives follow the same high levels of predictability as offline mobility, where future movements can, to some extent, be predicted well if the temporal correlations of visited places are accounted for. Time series of behavioral actions show similar high levels of predictability, even when temporal correlations are neglected. Entropy conditional on specific behavioral actions reveals that in terms of predictability, negative behavior has a wider variety than positive actions. The actions that contain the information to best predict an individual’s subsequent action are negative, such as attacks or enemy markings, while the positive actions of friendship marking, trade and communication contain the least amount of predictive information. These observations show that predicting behavioral actions requires less information than predicting the mobility patterns of humans for which the additional knowledge of past visited locations is crucial and that the type and sign of a social relation has an essential impact on the ability to determine future behavior.en_US
dc.description.sponsorshipNational Science Foundation (U.S.)en_US
dc.description.sponsorshipSingapore-MIT Alliance for Research and Technology Centeren_US
dc.description.sponsorshipCoca-Cola Companyen_US
dc.description.sponsorshipEricsson, Inc.en_US
dc.description.sponsorshipMassachusetts Institute of Technology. SENSEable City Laboratory Consortiumen_US
dc.language.isoen_US
dc.publisherMDPI AGen_US
dc.relation.isversionofhttp://dx.doi.org/10.3390/e16010543en_US
dc.rightsCreative Commons Attributionen_US
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/en_US
dc.sourceMDPI Publishingen_US
dc.titleEntropy and the Predictability of Online Lifeen_US
dc.typeArticleen_US
dc.identifier.citationSinatra, Roberta, and Michael Szell. “Entropy and the Predictability of Online Life.” Entropy 16, no. 1 (January 16, 2014): 543–556.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Urban Studies and Planningen_US
dc.contributor.departmentMassachusetts Institute of Technology. SENSEable City Laboratoryen_US
dc.contributor.mitauthorSzell, Michaelen_US
dc.relation.journalEntropyen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsSinatra, Roberta; Szell, Michaelen_US
mit.licensePUBLISHER_CCen_US
mit.metadata.statusComplete


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