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dc.contributor.authorFaas, Daniela
dc.contributor.authorBao, Qifang
dc.contributor.authorFrey, Daniel
dc.contributor.authorYang, Maria
dc.date.accessioned2014-07-08T20:00:52Z
dc.date.available2014-07-08T20:00:52Z
dc.date.issued2014-05
dc.date.submitted2013-04
dc.identifier.issn0890-0604
dc.identifier.issn1469-1760
dc.identifier.urihttp://hdl.handle.net/1721.1/88215
dc.description.abstractThis paper explores the role of a designer's sense of engagement in early stage design. In the field of virtual reality, presence and immersion are standard measures of an individual's sense of engagement and involvement in an activity. High levels of presence might indicate that the designer is highly focused on the work. The central research question is the following: do designers who are more engaged in design activity, as measured by presence and immersive tendency questionnaires, produce better designs? An experiment was conducted to assess presence and immersive tendencies within the context of a hands-on, open-ended design-and-build activity. The results indicated that the designers' sense of immersion and presence ranged widely as well as their sense of frustration and calmness while performing the design activity. It was found that higher levels of presence correlated with either high design performance or low design performance. Lower levels of presence correlated with average design performance. No correlations were found between immersive tendency and design performance. This study suggests that some level of presence can be linked with better design, and it implies that level of presence might serve as an indicator of performance and learning in similar design-and-build activities.en_US
dc.description.sponsorshipNational Science Foundation (U.S.) (Award CMMI-1130791)en_US
dc.language.isoen_US
dc.publisherCambridge University Pressen_US
dc.relation.isversionofhttp://dx.doi.org/10.1017/S0890060414000055en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceProf. Yang via Angie Locknaren_US
dc.titleThe influence of immersion and presence in early stage engineering designing and buildingen_US
dc.typeArticleen_US
dc.identifier.citationFaas, Daniela, Qifang Bao, Daniel D. Frey, and Maria C. Yang. “The Influence of Immersion and Presence in Early Stage Engineering Designing and Building.” AIEDAM 28, no. 02 (May 2014): 139–151.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mechanical Engineeringen_US
dc.contributor.departmentMassachusetts Institute of Technology. Engineering Systems Divisionen_US
dc.contributor.approverYang, Mariaen_US
dc.contributor.mitauthorBao, Qifangen_US
dc.contributor.mitauthorFrey, Danielen_US
dc.contributor.mitauthorYang, Mariaen_US
dc.contributor.mitauthorFaas, Danielaen_US
dc.relation.journalArtificial Intelligence for Engineering Design, Analysis and Manufacturingen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsFaas, Daniela; Bao, Qifang; Frey, Daniel D.; Yang, Maria C.en_US
dc.identifier.orcidhttps://orcid.org/0000-0002-7776-3423
dc.identifier.orcidhttps://orcid.org/0000-0003-0663-8438
dc.identifier.orcidhttps://orcid.org/0000-0002-9886-7512
dc.identifier.orcidhttps://orcid.org/0000-0002-6720-8880
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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