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dc.contributor.authorHancock, Kenneth E.
dc.contributor.authorPolley, Daniel B.
dc.contributor.authorWhitton, Jonathon Paul
dc.date.accessioned2015-01-07T20:39:47Z
dc.date.available2015-01-07T20:39:47Z
dc.date.issued2014-06
dc.date.submitted2013-12
dc.identifier.issn0027-8424
dc.identifier.issn1091-6490
dc.identifier.urihttp://hdl.handle.net/1721.1/92744
dc.description.abstractAll sensory systems face the fundamental challenge of encoding weak signals in noisy backgrounds. Although discrimination abilities can improve with practice, these benefits rarely generalize to untrained stimulus dimensions. Inspired by recent findings that action video game training can impart a broader spectrum of benefits than traditional perceptual learning paradigms, we trained adult humans and mice in an immersive audio game that challenged them to forage for hidden auditory targets in a 2D soundscape. Both species learned to modulate their angular search vectors and target approach velocities based on real-time changes in the level of a weak tone embedded in broadband noise. In humans, mastery of this tone in noise task generalized to an improved ability to comprehend spoken sentences in speech babble noise. Neural plasticity in the auditory cortex of trained mice supported improved decoding of low-intensity sounds at the training frequency and an enhanced resistance to interference from background masking noise. These findings highlight the potential to improve the neural and perceptual salience of degraded sensory stimuli through immersive computerized games.en_US
dc.language.isoen_US
dc.publisherNational Academy of Sciences (U.S.)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1073/pnas.1322184111en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourcePNASen_US
dc.titleImmersive audiomotor game play enhances neural and perceptual salience of weak signals in noiseen_US
dc.typeArticleen_US
dc.identifier.citationWhitton, Jonathon P., Kenneth E. Hancock, and Daniel B. Polley. “Immersive Audiomotor Game Play Enhances Neural and Perceptual Salience of Weak Signals in Noise.” Proceedings of the National Academy of Sciences 111, no. 25 (June 9, 2014): E2606–E2615.en_US
dc.contributor.departmentHarvard University--MIT Division of Health Sciences and Technologyen_US
dc.contributor.mitauthorWhitton, Jonathon Paulen_US
dc.relation.journalProceedings of the National Academy of Sciences of the United States of Americaen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsWhitton, Jonathon P.; Hancock, Kenneth E.; Polley, Daniel B.en_US
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


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