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dc.contributor.authorCalagari, Kiana
dc.contributor.authorElgharib, Mohamed
dc.contributor.authorDidyk, Piotr
dc.contributor.authorKaspar, Alexandre
dc.contributor.authorMatusik, Wojciech
dc.contributor.authorHefeeda, Mohamed
dc.date.accessioned2015-11-09T13:09:54Z
dc.date.available2015-11-09T13:09:54Z
dc.date.issued2015-10
dc.identifier.isbn978-1-4503-3459-4
dc.identifier.urihttp://hdl.handle.net/1721.1/99743
dc.description.abstractA wide spread adoption of 3D videos and technologies is hindered by the lack of high-quality 3D content. One promising solution to address this problem is to use automated 2D-to-3D conversion. However, current conversion methods, while general, produce low-quality results with artifacts that are not acceptable to many viewers. We address this problem by showing how to construct a high-quality, domain-specific conversion method for soccer videos. We propose a novel, data-driven method that generates stereoscopic frames by transferring depth information from similar frames in a database of 3D stereoscopic videos. Creating a database of 3D stereoscopic videos with accurate depth is, however, very difficult. One of the key findings in this paper is showing that computer generated content in current sports computer games can be used to generate high-quality 3D video reference database for 2D-to-3D conversion methods. Once we retrieve similar 3D video frames, our technique transfers depth gradients to the target frame while respecting object boundaries. It then computes depth maps from the gradients, and generates the output stereoscopic video. We implement our method and validate it by conducting user-studies that evaluate depth perception and visual comfort of the converted 3D videos. We show that our method produces high-quality 3D videos that are almost indistinguishable from videos shot by stereo cameras. In addition, our method significantly outperforms the current state-of-the-art method. For example, up to 20% improvement in the perceived depth is achieved by our method, which translates to improving the mean opinion score from Good to Excellent.en_US
dc.description.sponsorshipQatar Computing Research Institute-CSAIL Partnershipen_US
dc.description.sponsorshipNational Science Foundation (U.S.) (Grant IIS-1111415)en_US
dc.language.isoen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.isversionofhttp://acmmm.hosting.acm.org/2015/wp-content/uploads/102617-ACM-MM15-d5web.pdfen_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceKasparen_US
dc.titleGradient-based 2D-to-3D Conversion for Soccer Videosen_US
dc.typeArticleen_US
dc.identifier.citationCalagari, Kiana, Mohamed Elgharib, Piotr Didyk, Alexandre Kaspar, Wojciech Matusik, and Mohamed Hefeeda. "Gradient-based 2D-to-3D Conversion for Soccer Videos." 23rd ACM International Conference on Multimedia (October 2015).en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.mitauthorKaspar, Alexandreen_US
dc.contributor.mitauthorMatusik, Wojciechen_US
dc.relation.journalProceedings of the 23rd ACM International Conference on Multimediaen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsCalagari, Kiana; Elgharib, Mohamed; Didyk, Piotr; Kaspar, Alexandre; Matusik, Wojciech; Hefeeda, Mohameden_US
dc.identifier.orcidhttps://orcid.org/0000-0002-6090-5392
dc.identifier.orcidhttps://orcid.org/0000-0003-0212-5643
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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