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dc.contributor.authorSkinner, Brian J
dc.contributor.authorGuy, Stephen J.
dc.date.accessioned2015-11-10T17:35:19Z
dc.date.available2015-11-10T17:35:19Z
dc.date.issued2015-09
dc.date.submitted2013-09
dc.identifier.issn1932-6203
dc.identifier.urihttp://hdl.handle.net/1721.1/99883
dc.description.abstractPlayer tracking data represents a revolutionary new data source for basketball analysis, in which essentially every aspect of a player’s performance is tracked and can be analyzed numerically. We suggest a way by which this data set, when coupled with a network-style model of the offense that relates players’ skills to the team’s success at running different plays, can be used to automatically learn players’ skills and predict the performance of untested 5-man lineups in a way that accounts for the interaction between players’ respective skill sets. After developing a general analysis procedure, we present as an example a specific implementation of our method using a simplified network model. While player tracking data is not yet available in the public domain, we evaluate our model using simulated data and show that player skills can be accurately inferred by a simple statistical inference scheme. Finally, we use the model to analyze games from the 2011 playoff series between the Memphis Grizzlies and the Oklahoma City Thunder and we show that, even with a very limited data set, the model can consistently describe a player’s interactions with a given lineup based only on his performance with a different lineup.en_US
dc.language.isoen_US
dc.publisherPublic Library of Scienceen_US
dc.relation.isversionofhttp://dx.doi.org/10.1371/journal.pone.0136393en_US
dc.rightsCreative Commons Attributionen_US
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en_US
dc.sourcePublic Library of Scienceen_US
dc.titleA Method for Using Player Tracking Data in Basketball to Learn Player Skills and Predict Team Performanceen_US
dc.typeArticleen_US
dc.identifier.citationSkinner, Brian, and Stephen J. Guy. “A Method for Using Player Tracking Data in Basketball to Learn Player Skills and Predict Team Performance.” Edited by Frank Emmert-Streib. PLoS ONE 10, no. 9 (September 9, 2015): e0136393.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Research Laboratory of Electronicsen_US
dc.contributor.mitauthorSkinner, Brian Jen_US
dc.relation.journalPLOS ONEen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsSkinner, Brian; Guy, Stephen J.en_US
dc.identifier.orcidhttps://orcid.org/0000-0003-0774-3563
dspace.mitauthor.errortrue
mit.licensePUBLISHER_CCen_US
mit.metadata.statusComplete


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