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dc.contributor.authorWu, William
dc.contributor.authorKaashoek, Nicolaas
dc.contributor.authorTzamos, Christos
dc.contributor.authorWeinberg, Matthew
dc.contributor.authorDaskalakis, Konstantinos
dc.date.accessioned2015-11-23T13:46:19Z
dc.date.available2015-11-23T13:46:19Z
dc.date.issued2015-03
dc.identifier.isbn9781450334112
dc.identifier.urihttp://hdl.handle.net/1721.1/99980
dc.description.abstractAn efficient peer grading mechanism is proposed for grading the multitude of assignments in online courses. This novel approach is based on game theory and mechanism design. A set of assumptions and a mathematical model is ratified to simulate the dominant strategy behavior of students in a given mechanism. A benchmark function accounting for grade accuracy and workload is established to quantitatively compare effectiveness and scalability of various mechanisms. After multiple iterations of mechanisms under increasingly realistic assumptions, three are proposed: Calibration, Improved Calibration, and Deduction. The Calibration mechanism performs as predicted by game theory when tested in an online crowd-sourced experiment, but fails when students are assumed to communicate. The Improved Calibration mechanism addresses this assumption, but at the cost of more effort spent grading. The Deduction mechanism performs relatively well in the benchmark, outperforming the Calibration, Improved Calibration, traditional automated, and traditional peer grading systems. The mathematical model and benchmark opens the way for future derivative works to be performed and compared.en_US
dc.language.isoen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/2724660.2728676en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceMIT web domainen_US
dc.titleGame Theory based Peer Grading Mechanisms for MOOCsen_US
dc.typeArticleen_US
dc.identifier.citationWilliam Wu, Constantinos Daskalakis, Nicolaas Kaashoek, Christos Tzamos, and Matthew Weinberg. 2015. Game Theory based Peer Grading Mechanisms for MOOCs. In Proceedings of the Second (2015) ACM Conference on Learning @ Scale (L@S '15). ACM, New York, NY, USA, 281-286.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.mitauthorDaskalakis, Konstantinosen_US
dc.contributor.mitauthorTzamos, Christosen_US
dc.contributor.mitauthorWeinberg, Matthewen_US
dc.relation.journalProceedings of the Second (2015) ACM Conference on Learning @ Scale (L@S '15)en_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsWu, William; Daskalakis, Constantinos; Kaashoek, Nicolaas; Tzamos, Christos; Weinberg, Matthewen_US
dc.identifier.orcidhttps://orcid.org/0000-0002-7560-5069
dc.identifier.orcidhttps://orcid.org/0000-0002-5451-0490
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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