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dc.contributor.authorAloupis, Greg
dc.contributor.authorDemaine, Erik D.
dc.contributor.authorGuo, Alan
dc.contributor.authorViglietta, Giovanni
dc.date.accessioned2015-11-23T15:35:10Z
dc.date.available2015-11-23T15:35:10Z
dc.date.issued2014
dc.identifier.isbn978-3-319-07889-2
dc.identifier.isbn978-3-319-07890-8
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.urihttp://hdl.handle.net/1721.1/99991
dc.description.abstractWe prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokemon. Our results apply to generalized versions of Super Mario Bros. 1, 3, Lost Levels, and Super Mario World; Donkey Kong Country 1–3; all Legend of Zelda games; all Metroid games; and all Pokemon role-playing games. In addition, we prove PSPACE-completeness of the Donkey Kong Country games and several Legend of Zelda games.en_US
dc.description.sponsorshipNational Science Foundation (U.S.) (Grant CCF-0829672)en_US
dc.description.sponsorshipNational Science Foundation (U.S.) (Grant CCF-1065125)en_US
dc.description.sponsorshipNational Science Foundation (U.S.) (Grant CCF-6922462)en_US
dc.language.isoen_US
dc.publisherWiley Blackwellen_US
dc.relation.isversionofhttp://dx.doi.org/10.1007/978-3-319-07890-8_4en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourcearXiven_US
dc.titleClassic Nintendo Games Are (Computationally) Harden_US
dc.typeArticleen_US
dc.identifier.citationAloupis, Greg, Erik D. Demaine, Alan Guo, and Giovanni Viglietta. “Classic Nintendo Games Are (Computationally) Hard.” Fun with Algorithms (2014): 40–51.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.mitauthorDemaine, Erik D.en_US
dc.contributor.mitauthorGuo, Alanen_US
dc.relation.journalFun with Algorithmsen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsAloupis, Greg; Demaine, Erik D.; Guo, Alan; Viglietta, Giovannien_US
dc.identifier.orcidhttps://orcid.org/0000-0003-3803-5703
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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