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dc.contributor.authorGoldberg, Alexander
dc.contributor.authorZwicker, Matthias
dc.contributor.authorDurand, Fredo
dc.date.accessioned2015-12-16T17:02:25Z
dc.date.available2015-12-16T17:02:25Z
dc.date.issued2008-08
dc.identifier.issn07300301
dc.identifier.urihttp://hdl.handle.net/1721.1/100393
dc.description.abstractProgrammable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise involves a tradeoff between aliasing artifacts and loss of detail. In this paper we present a technique, targeted at interactive applications, that provides high-quality anisotropic filtering for noise textures. We generate noise tiles directly in the frequency domain by partitioning the frequency domain into oriented subbands. We then compute weighted sums of the subband textures to accurately approximate noise with a desired spectrum. This allows us to achieve high-quality anisotropic filtering. Our approach is based solely on 2D textures, avoiding the memory overhead of techniques based on 3D noise tiles. We devise a technique to compensate for texture distortions to generate uniform noise on arbitrary meshes. We develop a GPU-based implementation of our technique that achieves similar rendering performance as state-of-the-art algorithms for procedural noise. In addition, it provides anisotropic filtering and achieves superior image quality.en_US
dc.description.sponsorshipNational Science Foundation (U.S.) (CAREER Award 0447561)en_US
dc.description.sponsorshipMicrosoft Research (New Faculty Fellowship)en_US
dc.description.sponsorshipAlfred P. Sloan Foundation (Fellowship)en_US
dc.language.isoen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/1360612.1360653en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceMIT web domainen_US
dc.titleAnisotropic noiseen_US
dc.typeArticleen_US
dc.identifier.citationGoldberg, Alexander, Matthias Zwicker, and Frédo Durand. “Anisotropic Noise.” ACM Transactions on Graphics 27, no. 3 (August 1, 2008): 1.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.mitauthorDurand, Fredoen_US
dc.relation.journalACM Transactions on Graphicsen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsGoldberg, Alexander; Zwicker, Matthias; Durand, Frédoen_US
dc.identifier.orcidhttps://orcid.org/0000-0001-9919-069X
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


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