Design and Implementation of an MMO
Author(s)
Rosenheck, Louisa D; Gordon-Messer, Susannah; Clarke-Midura, Jody; Klopfer, Eric
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Games can be a powerful tool for learning not only content knowledge but also skills and ways of thinking. In a classroom, the instructional design that goes into the implementation of a learning game is as important as the game itself. The Radix Endeavor is a multiplayer online game for inquiry-based STEM learning in which players explore mathematical and biological systems and use their understanding of those systems to solve problems in a virtual world. This chapter will present case studies of teachers implementing Radix in their classroom with a wide variety of formats, approaches, and learning goals. The authors will examine how key elements of an implementation impact student and teacher experiences and support problem-solving and inquiry learning. The chapter will explain the importance of implementation decisions, which will aid teachers and instructional designers integrating game-based learning into their own curriculum.
Date issued
2016Department
Massachusetts Institute of Technology. Department of Urban Studies and Planning; Massachusetts Institute of Technology. Institute for Data, Systems, and Society; Program in Media Arts and Sciences (Massachusetts Institute of Technology)Journal
Handbook of Research on Gaming Trends in P-12 Education
Publisher
Information Science Reference
Citation
Rosenheck, Louisa, Susannah Gordon-Messer, Jody Clarke-Midura, and Eric Klopfer. “Design and Implementation of an MMO.” Handbook of Research on Gaming Trends in P-12 Education (n.d.): 33–54.
Version: Author's final manuscript
ISBN
9781466696297
9781466696303
ISSN
2327-1825
2327-1833