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dc.contributor.authorRosenheck, Louisa D
dc.contributor.authorGordon-Messer, Susannah
dc.contributor.authorClarke-Midura, Jody
dc.contributor.authorKlopfer, Eric
dc.date.accessioned2017-06-14T14:04:05Z
dc.date.available2017-06-14T14:04:05Z
dc.date.issued2016
dc.identifier.isbn9781466696297
dc.identifier.isbn9781466696303
dc.identifier.issn2327-1825
dc.identifier.issn2327-1833
dc.identifier.urihttp://hdl.handle.net/1721.1/109851
dc.description.abstractGames can be a powerful tool for learning not only content knowledge but also skills and ways of thinking. In a classroom, the instructional design that goes into the implementation of a learning game is as important as the game itself. The Radix Endeavor is a multiplayer online game for inquiry-based STEM learning in which players explore mathematical and biological systems and use their understanding of those systems to solve problems in a virtual world. This chapter will present case studies of teachers implementing Radix in their classroom with a wide variety of formats, approaches, and learning goals. The authors will examine how key elements of an implementation impact student and teacher experiences and support problem-solving and inquiry learning. The chapter will explain the importance of implementation decisions, which will aid teachers and instructional designers integrating game-based learning into their own curriculum.en_US
dc.language.isoen_US
dc.publisherInformation Science Referenceen_US
dc.relation.isversionofhttp://dx.doi.org/10.4018/978-1-4666-9629-7.ch002en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceKlopferen_US
dc.titleDesign and Implementation of an MMOen_US
dc.typeArticleen_US
dc.identifier.citationRosenheck, Louisa, Susannah Gordon-Messer, Jody Clarke-Midura, and Eric Klopfer. “Design and Implementation of an MMO.” Handbook of Research on Gaming Trends in P-12 Education (n.d.): 33–54.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Urban Studies and Planningen_US
dc.contributor.departmentMassachusetts Institute of Technology. Institute for Data, Systems, and Societyen_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.contributor.approverKlopfer, Ericen_US
dc.contributor.mitauthorRosenheck, Louisa D
dc.contributor.mitauthorGordon-Messer, Susannah
dc.contributor.mitauthorClarke-Midura, Jody
dc.contributor.mitauthorKlopfer, Eric
dc.relation.journalHandbook of Research on Gaming Trends in P-12 Educationen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/BookItemen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsRosenheck, Louisa; Gordon-Messer, Susannah; Clarke-Midura, Jody; Klopfer, Ericen_US
dspace.embargo.termsNen_US
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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