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Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick

Author(s)
Shuang, Yin; Nakagaki, Ken; Inamura, Chikara; Totaro, Pasquale Pio; Shihipar, Thariq; Akikyama, Chantine; Ishii, Hiroshi; ... Show more Show less
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Abstract
We use sticks as tools for a variety of activities, everything from conducting music to playing sports or even engage in combat. However, these experiences are inherently physical and are poorly conveyed through traditional digital mediums such as video. Linked-Stick is a shape-changing stick that can mirror the movements of another person's stick-shape tool. We explore how this can be used to experience and learn music, sports and fiction in a more authentic manner. Our work attempts to expand the ways in which we interact with and learn to use tools.
Date issued
2015-04
URI
http://hdl.handle.net/1721.1/110701
Department
Massachusetts Institute of Technology. Department of Mechanical Engineering; Massachusetts Institute of Technology. Media Laboratory; Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Journal
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15
Publisher
Association for Computing Machinery (ACM)
Citation
Nakagaki, Ken et al. “Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick.” Proceedings of 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’15, Seoul, Republic of Korea, 18-23 April, 2015, Association for Computing Machinery (ACM), pp. 1609-1614.
Version: Author's final manuscript
ISSN
978-1-4503-3146-3

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