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Choice Poetics by Example

Author(s)
Zegura, Carmen; Gray, Alex; Jhala, Arnav; Mateas, Michael; Wardrip-Fruin, Noah; Mawhorter, Peter A; ... Show more Show less
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Abstract
Choice poetics is a formalist framework that seeks to concretely describe the impacts choices have on player experiences within narrative games. Developed in part to support algorithmic generation of narrative choices, the theory includes a detailed analytical framework for understanding the impressions choice structures make by analyzing the relationships among options, outcomes, and player goals. The theory also emphasizes the need to account for players’ various modes of engagement, which vary both during play and between players. In this work, we illustrate the non-computational application of choice poetics to the analysis of two different games to further develop the theory and make it more accessible to others. We focus first on using choice poetics to examine the central repeated choice in “Undertale,” and show how it can be used to contrast two different player types that will approach a choice differently. Finally, we give an example of fine-grained analysis using a choice from the game “Papers, Please,” which breaks down options and their outcomes to illustrate exactly how the choice pushes players towards complicity via the introduction of uncertainty. Through all of these examples, we hope to show the usefulness of choice poetics as a framework for understanding narrative choices, and to demonstrate concretely how one could productively apply it to choices “in the wild.”
Date issued
2018-09
URI
http://hdl.handle.net/1721.1/118436
Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Journal
Arts
Publisher
Multidisciplinary Digital Publishing Institute
Citation
Mawhorter, Peter, Carmen Zegura, Alex Gray, ARnav Jhala, Michael Mateas and Noah Wardrip-Fruin. "Choice Poetics by Example." Arts 2018, 7(3), 47.
Version: Final published version
ISSN
2076-0752

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