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The Voronoi game on graphs and its complexity

Author(s)
Teramoto, Sachio; Demaine, Erik D; Uehara, Ryuhei
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Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/
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Abstract
The Voronoi game is a two-person game which is a model for a competitive facility location. The game is played on a continuous domain, and only two special cases (one-dimensional case and one-round case) are well investigated. We introduce the discrete Voronoi game in which the game arena is given as a graph. We first analyze the game when the arena is a large complete k-ary tree, and give an optimal strategy. When both players play optimally, the first player wins when k is odd, and the game ends in a tie for even k. Next we show that the discrete Voronoi game is intractable in general. Even for the one-round case in which the strategy adopted by the first player consist of a fixed single node, deciding whether the second player can win is NP-complete. We also show that deciding whether the second player can win is PSPACE-complete in general.
Date issued
2011-08
URI
https://hdl.handle.net/1721.1/121515
Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory; Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Journal
Journal of Graph Algorithms and Applications
Publisher
Journal of Graph Algorithms and Applications
Citation
Teramoto, Sachio et al. "The Voronoi game on graphs and its complexity." Journal of Graph Algorithms and Applications 15, 4 (August 2011): 485-501 © 2011 Journal of Graph Algorithms and Applications
Version: Author's final manuscript
ISSN
1526-1719

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