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Simulation of Skeletal Muscles in Real-Time with Parallel Computing in GPU

Author(s)
Navarro-Hinojosa, Octavio; Alencastre Miranda, Moises
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Creative Commons Attribution https://creativecommons.org/licenses/by/4.0/
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Abstract
Modeling and simulation of the skeletal muscles are usually solved using the Finite Element method (FEM) which, although accurate, commonly needs a complex mesh and the solution is not processed in real-time. In this work, a meshfree model that simulates skeletal muscles considering their functioning and control based on electrical activity, their structure based on biological tissue, and that computes in real-time, is presented. Meshfree methods were used because they are able to surpass most of the limitations that are present in mesh-based methods. The muscular belly was modelled as a particle-based viscoelastic fluid, which is controlled using the monodomain model and shape matching. The smoothed particle hydrodynamics (SPH) method was used to solve both the fluid dynamics and the electrophysiological model. To analyze the accuracy of the method, a similar model was implemented with FEM. Both FEM and SPH methods provide similar solutions of the models in terms of pressure and displacement, with an error of around 0.09, with up to a 10% difference between them. Through the use of General-purpose computing on graphics processing units (GPGPU), real-time simulations that offer a viable alternative to mesh-based models for interactive biological tissue simulations was achieved.
Date issued
2020-03
URI
https://hdl.handle.net/1721.1/125356
Department
Massachusetts Institute of Technology. Department of Mechanical Engineering
Journal
Applied Sciences
Publisher
Multidisciplinary Digital Publishing Institute
Citation
Navarro-Hinojosa, Octavio and Moises Alencastre Miranda. "Simulation of Skeletal Muscles in Real-Time with Parallel Computing in GPU." Applied Sciences 10, 6 (March 2020): 2099 © 2020 The Author(s)
Version: Final published version
ISSN
2076-3417

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