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dc.contributor.authorNavarro-Hinojosa, Octavio
dc.contributor.authorAlencastre Miranda, Moises
dc.date.accessioned2020-05-20T18:24:22Z
dc.date.available2020-05-20T18:24:22Z
dc.date.issued2020-03
dc.date.submitted2020-02
dc.identifier.issn2076-3417
dc.identifier.urihttps://hdl.handle.net/1721.1/125356
dc.description.abstractModeling and simulation of the skeletal muscles are usually solved using the Finite Element method (FEM) which, although accurate, commonly needs a complex mesh and the solution is not processed in real-time. In this work, a meshfree model that simulates skeletal muscles considering their functioning and control based on electrical activity, their structure based on biological tissue, and that computes in real-time, is presented. Meshfree methods were used because they are able to surpass most of the limitations that are present in mesh-based methods. The muscular belly was modelled as a particle-based viscoelastic fluid, which is controlled using the monodomain model and shape matching. The smoothed particle hydrodynamics (SPH) method was used to solve both the fluid dynamics and the electrophysiological model. To analyze the accuracy of the method, a similar model was implemented with FEM. Both FEM and SPH methods provide similar solutions of the models in terms of pressure and displacement, with an error of around 0.09, with up to a 10% difference between them. Through the use of General-purpose computing on graphics processing units (GPGPU), real-time simulations that offer a viable alternative to mesh-based models for interactive biological tissue simulations was achieved.en_US
dc.description.sponsorshipTides Foundation (Grant TFR15-00145)en_US
dc.publisherMultidisciplinary Digital Publishing Instituteen_US
dc.relation.isversionofhttp://dx.doi.org/10.3390/app10062099en_US
dc.rightsCreative Commons Attributionen_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.sourceMultidisciplinary Digital Publishing Instituteen_US
dc.titleSimulation of Skeletal Muscles in Real-Time with Parallel Computing in GPUen_US
dc.typeArticleen_US
dc.identifier.citationNavarro-Hinojosa, Octavio and Moises Alencastre Miranda. "Simulation of Skeletal Muscles in Real-Time with Parallel Computing in GPU." Applied Sciences 10, 6 (March 2020): 2099 © 2020 The Author(s)en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mechanical Engineeringen_US
dc.relation.journalApplied Sciencesen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2020-03-27T13:23:29Z
dspace.date.submission2020-03-27T13:23:29Z
mit.journal.volume10en_US
mit.journal.issue6en_US
mit.licensePUBLISHER_CC
mit.metadata.statusComplete


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