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dc.contributor.authorRodriguez, Simon
dc.contributor.authorBousseau, Adrien
dc.contributor.authorDurand, Fredo
dc.contributor.authorDrettakis, George
dc.date.accessioned2021-10-27T20:29:26Z
dc.date.available2021-10-27T20:29:26Z
dc.date.issued2018
dc.identifier.urihttps://hdl.handle.net/1721.1/135816
dc.description.abstract© 2018 The Author(s) Computer Graphics Forum © 2018 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd. Street-level imagery is now abundant but does not have sufficient capture density to be usable for Image-Based Rendering (IBR) of facades. We present a method that exploits repetitive elements in facades - such as windows - to perform data augmentation, in turn improving camera calibration, reconstructed geometry and overall rendering quality for IBR. The main intuition behind our approach is that a few views of several instances of an element provide similar information to many views of a single instance of that element. We first select similar instances of an element from 3–4 views of a facade and transform them into a common coordinate system, creating a “platonic” element. We use this common space to refine the camera calibration of each view of each instance and to reconstruct a 3D mesh of the element with multi-view stereo, that we regularize to obtain a piecewise-planar mesh aligned with dominant image contours. Observing the same element under multiple views also allows us to identify reflective areas - such as glass panels - which we use at rendering time to generate plausible reflections using an environment map. Our detailed 3D mesh, augmented set of views, and reflection mask enable image-based rendering of much higher quality than results obtained using the input images directly.
dc.language.isoen
dc.publisherWiley
dc.relation.isversionof10.1111/CGF.13480
dc.rightsCreative Commons Attribution-Noncommercial-Share Alike
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.sourceOther repository
dc.titleExploiting Repetitions for Image-Based Rendering of Facades
dc.typeArticle
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
dc.relation.journalComputer Graphics Forum
dc.eprint.versionAuthor's final manuscript
dc.type.urihttp://purl.org/eprint/type/JournalArticle
eprint.statushttp://purl.org/eprint/status/PeerReviewed
dc.date.updated2019-05-29T13:25:32Z
dspace.orderedauthorsRodriguez, S; Bousseau, A; Durand, F; Drettakis, G
dspace.date.submission2019-05-29T13:25:37Z
mit.journal.volume37
mit.journal.issue4
mit.metadata.statusAuthority Work and Publication Information Needed


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