| dc.contributor.author | Rodriguez, Simon | |
| dc.contributor.author | Bousseau, Adrien | |
| dc.contributor.author | Durand, Fredo | |
| dc.contributor.author | Drettakis, George | |
| dc.date.accessioned | 2021-10-27T20:29:26Z | |
| dc.date.available | 2021-10-27T20:29:26Z | |
| dc.date.issued | 2018 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/135816 | |
| dc.description.abstract | © 2018 The Author(s) Computer Graphics Forum © 2018 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd. Street-level imagery is now abundant but does not have sufficient capture density to be usable for Image-Based Rendering (IBR) of facades. We present a method that exploits repetitive elements in facades - such as windows - to perform data augmentation, in turn improving camera calibration, reconstructed geometry and overall rendering quality for IBR. The main intuition behind our approach is that a few views of several instances of an element provide similar information to many views of a single instance of that element. We first select similar instances of an element from 3–4 views of a facade and transform them into a common coordinate system, creating a “platonic” element. We use this common space to refine the camera calibration of each view of each instance and to reconstruct a 3D mesh of the element with multi-view stereo, that we regularize to obtain a piecewise-planar mesh aligned with dominant image contours. Observing the same element under multiple views also allows us to identify reflective areas - such as glass panels - which we use at rendering time to generate plausible reflections using an environment map. Our detailed 3D mesh, augmented set of views, and reflection mask enable image-based rendering of much higher quality than results obtained using the input images directly. | |
| dc.language.iso | en | |
| dc.publisher | Wiley | |
| dc.relation.isversionof | 10.1111/CGF.13480 | |
| dc.rights | Creative Commons Attribution-Noncommercial-Share Alike | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | |
| dc.source | Other repository | |
| dc.title | Exploiting Repetitions for Image-Based Rendering of Facades | |
| dc.type | Article | |
| dc.contributor.department | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory | |
| dc.relation.journal | Computer Graphics Forum | |
| dc.eprint.version | Author's final manuscript | |
| dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
| eprint.status | http://purl.org/eprint/status/PeerReviewed | |
| dc.date.updated | 2019-05-29T13:25:32Z | |
| dspace.orderedauthors | Rodriguez, S; Bousseau, A; Durand, F; Drettakis, G | |
| dspace.date.submission | 2019-05-29T13:25:37Z | |
| mit.journal.volume | 37 | |
| mit.journal.issue | 4 | |
| mit.metadata.status | Authority Work and Publication Information Needed | |