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dc.contributor.authorSra, Misha
dc.contributor.authorXu, Xuhai
dc.contributor.authorMaes, Pattie
dc.date.accessioned2021-11-02T13:33:21Z
dc.date.available2021-11-02T13:33:21Z
dc.date.issued2017-11-08
dc.identifier.urihttps://hdl.handle.net/1721.1/137074
dc.description.abstract© 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. By introducing interdependence arising from dissimilar points of view, players can uniquely contribute to the shared experience based on their roles. We detail the design of our asymmetrical game, Dark Room and present some insights from a pilot study. Trust emerged as the dening factor for successful play.en_US
dc.language.isoen
dc.publisherACMen_US
dc.relation.isversionof10.1145/3139131.3141219en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceMIT web domainen_US
dc.titleGalVR: a novel collaboration interface using GVSen_US
dc.typeArticleen_US
dc.identifier.citationSra, Misha, Xu, Xuhai and Maes, Pattie. 2017. "GalVR: a novel collaboration interface using GVS."
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2019-07-24T15:55:08Z
dspace.date.submission2019-07-24T15:55:10Z
mit.licenseOPEN_ACCESS_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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