Show simple item record

dc.contributor.authorTucker, Mycal
dc.contributor.authorZhou, Yilun
dc.contributor.authorShah, Julie A
dc.date.accessioned2025-11-12T17:19:36Z
dc.date.available2025-11-12T17:19:36Z
dc.date.issued2022-08-26
dc.identifier.urihttps://hdl.handle.net/1721.1/163618
dc.description.abstractWe envision a world in which robots serve as capable partners in heterogeneous teams composed of other robots or humans. A crucial step towards such a world is enabling robots to learn to use the same representations as their partners; with a shared representation scheme, information may be passed among teammates. We define the problem of learning a fixed partner’s representation scheme as that of latent space alignment and propose metrics for evaluating the quality of alignment. While techniques from prior art in other fields may be applied to the latent space alignment problem, they often require interaction with partners during training time or large amounts of training data. We developed a technique, Adversarially Guided Self-Play (ASP), that trains agents to solve the latent space alignment problem with little training data and no access to their pre-trained partners. Simulation results confirmed that, despite using less training data, agents trained by ASP aligned better with other agents than agents trained by other techniques. Subsequent human-participant studies involving hundreds of Amazon Mechanical Turk workers showed how laypeople understood our machines enough to perform well on team tasks and anticipate their machine partner’s successes or failures.en_US
dc.language.isoen
dc.publisherTaylor & Francisen_US
dc.relation.isversionofhttps://doi.org/10.1080/10447318.2022.2083463en_US
dc.rightsCreative Commons Attribution-NonCommercial-NoDerivativesen_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en_US
dc.sourceTaylor & Francisen_US
dc.titleLatent Space Alignment Using Adversarially Guided Self-Playen_US
dc.typeArticleen_US
dc.identifier.citationTucker, M., Zhou, Y., & Shah, J. A. (2022). Latent Space Alignment Using Adversarially Guided Self-Play. International Journal of Human–Computer Interaction, 38(18–20), 1753–1771.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Aeronautics and Astronauticsen_US
dc.relation.journalInternational Journal of Human–Computer Interactionen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2025-11-12T17:09:41Z
dspace.orderedauthorsTucker, M; Zhou, Y; Shah, JAen_US
dspace.date.submission2025-11-12T17:09:46Z
mit.journal.volume38en_US
mit.journal.issue18-20en_US
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record